[code]OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NVE4
OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.1.0
OpenGL core profile shading language version string: 4.10
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 11.1.0
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.1.0
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00[/code]

Game crashed immediately after start.
[code][abishai@darkstar game]$ ./runner.sh
Thread "EoCApp" (280426624)
received signal 11

Call stack:

(0) /usr/lib/libpthread.so.0 : +0x10d60 [0x7f3c18999d60][/code]
Another error if I force OpenGL 4.5
[code][abishai@darkstar game]$ env MESA_GL_VERSION_OVERRIDE=4.5 ./runner.sh
Thread "EoCApp" (4170172544)
received signal 11

Call stack:

(0) /usr/lib/libpthread.so.0 : +0x10d60 [0x7fa600726d60]
(1) ./libOGLBinding.so : api::OpenGLRenderer::ApplyConstants()+0x65 [0x7fa60164e7d5]
(2) ./libRenderFramework.so : rf::Renderer::Apply(bool)+0x57 [0x7fa6012f5207]
(3) ./EoCApp : ig::IggyBinding::Swap(rf::Renderer*)+0xfc [0xebf16c]
(4) ./libGameEngine.so : BaseApp::EndDrawGUI(rf::Renderer*)+0x9b [0x7fa60145088b]
(5) ./libGameEngine.so : BaseApp::MakeFrame()+0x3a4 [0x7fa601450db4]
(6) ./libGameEngine.so : BaseApp::OnIdle()+0xe0 [0x7fa60144f590]
(7) ./EoCApp : main+0x170 [0x6d4430]
(8) /usr/lib/libc.so.6 : __libc_start_main+0xf0 [0x7fa600392610]
(9) ./EoCApp : _start+0x29 [0x6d41a9]
./runner.sh: line 3: 28392 Ошибка сегментирования (core dumped) LD_LIBRARY_PATH="." ./EoCApp
[abishai@darkstar game]$ ./runner.sh
Thread "EoCApp" (280426624)
received signal 11[/code]

It is nice we have money back on GoG. Grats Larian with another Linux fail, you announced Linux version before OpenGL 4.5 was ever released.

Last edited by abishai; 28/12/15 08:09 PM.