>How do subtable spawnrates translate?
I figure "-1" means 100% chance for a single item(unqiue boss loot, identifying glass etc), but what about multiple variables, like
new subtable "0,85;1,7;2,8" ?

>How do object category chances translate?
With so many commas, I guess ",100,100, , , , ," means 100%? But sometimes the "100" is not 2nd number, but is much further, like
object category "TwoHandedAxe",70,0,0,0,100,0,0,0

>What is the right itemtype syntax for every item type?
treasure itemtypes "Common","Uncommon","Rare","Epic","","",""
This is what I see at the top of TT file, but there is not a single Epic syntax, only Rare or Legendary, yet there is no Legendary or Divine in the top.
In game - vendors sell epic stuff just fine without any edits.
How to make sense of it?


Edit:
Apparently... the game doesn't detect files by their name... and all the times I repacked the bloody Main.pak, while keeping decidedly renamed backup of main.pak - the game loaded my backup and drove me nuts.

Edit2: Post rework.