Originally Posted by Sordak
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if any Attribute fits the bill for Polymorph, Dexterity seems to be the best fit. YES, Strength can easily be a factor based on the context, and it would make sense if the spells in question increase your physical strength. However, another argument could be said for having it governed by Dexterity. I can imagine that Polymorphing on a moment's notice could require a bit of finesse. And Dexterity is often associated with finesse. I'll leave it to you guys to figure out how that might work...


stronly disagree. Dex is the least fitting attribute out of them all.
I could make a case for any single one other than Dex.

Changing your body doesnt take dexterity or finesse as you call it. Because you fundamentally change how your body works, if anything, your dexterity with your limbs is made irrelevant by the fact that you change them.

Also from a gameplay perspective, dex based trees such as Ranger and Thief benefit the least from what we know of the polymorpher tree so far.

It would make very little sense to make it scale with that attribute unless larian brings back Spears as Dex weapons, as to make the polymorpher into a dex warrior, but i still dont see how Dex fits with polymorphing.

Endurance seems to fit the best for me, having strain on your physical body.


I see your point. Endurance would make more sense with Polymorph. The problem is making it work with other skill trees, as Endurance-based skill-trees are pretty much non-existent.
P.S.: The reason I went with Dex was because Dex increases your Defense rating, and is the only Attribute that does so (not even Endurance does this, and I even went out of the way to confirm this), and I can imagine Polymorph to be an interesting Hybrid Skill Tree if done right. I have to look at the Polymorph Concept to get an idea on how it would work, but considering Expert Marksman used Dexterity instead of the more logical Perception to scale it's abilities (Dex scaled Dexterity-Based Weapons, but Perception increased your Crit Rating AND your accuracy over long range), I think we can see that no matter what we expect, it is ultimately what the Devs think it should be governed by...