All the skill has main advantage in effect. Froze, stun, knock, ... .. Apply chance to those effect is driven by particular attribute. e.g. Fighter-mage could launch spells and fighter battering ram, but it would be resisted most time. Focus to pump up one attribute is better for applying additional effects. You could wear swords or a staff with Int bonus. For high levels, One point of Int adds 5% to apply effect. That is why you might want use all Int related equipment on mage, instead of swords.
Generally - spell classes - first point gives best reward. Higher you go reward is less. interesting might be hydro 4 for Hail attack and Air 4 for Chain-lightning. Geo 5 gives a summon tank in form of gooze blob if you are missing a punching bag, it might help. Fire school gives a lot of damage but no cc so I would not spend more than one point. There is a lot of scrolls or wands with top level spells, or you might buy them. later you get a LOT of money. So for these couple tough fights you can spam scrolls with Hail attack. Not an issue. Final battle could be solved that way in 1 round.
Glasscanon is overnfed. Althou it might be fun use it for one party member with high initiative. Best would be a henchman with talent morning person. Bair is a greate candidate.
Greandes for a mele char. Pin point talent is enough. Grenades do not scale up, so later in game they are going weaker. As you are in the middle, it not a hot topic for you.
Agree, replay potential in higher level difficulty is greate.
Last edited by gGeo; 06/01/16 08:33 PM.