I play the EE and I have an archer, a dual wielding warrior, Jahan and Madora.

A warrior with 5 points in dual wielding does very high damage. With your normal attack you do more damage with 3AP than a 2h weapon for 4AP. A dual wielder has also 2 weapons to enchant (tormented soul) to boost your stats even more. Fighters should put 1 point into air so they can teleport the enemy or jump to the enemy.

5 points in crafting and blacksmithing allows you to make weapons that do more damage than any weapon you can find. If you are dual wielding self crafted axes and use wheatstone, tenebrium and tormented soul on them, your damage gets really high.

Jahan has 4 points in fire, air, water and witchcraft and 24 int (I am lv 21 and do the source temple.) He can CC everything and his summons are also nice.

If you use the AOE attacks of the archer on a single enemy you get very high damage (party friendly and with huge range). Those special arrows are also nice.

I do not need to spend points in constitution. If you use CC, summons and lots of damage you will almost never get a hit (I play on normal). Only when my max AP went close to the AP I get per turn, I raised con. I focused on the primary stat of your skill (str or dex or int) and speed.

Good ways to start combat are to drop a summon between the enemies, charm one enemy or teleport one enemy to your fighter.


questions:
I never used zombie.
- Does raising your poison resistance increase or lower your healing?
- Do you bleed ooze?
- Are fire using enemies a big problem?
- Do NPC react to being a zombie?

Something different: Can you teleport enemies onto lava?


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: