I would like to report a problem. It is a minor one, but I encountered at least one report on Steam Discussions describing it ( https://steamcommunity.com/app/373420/discussions/0/451848854997216189/ ).

When my two characters engage in conversation (exclamation marks), they are fully voiced. BUT when my controlled, active character has "NO AI" setting and the other has some AI selected, the active character's lines are NOT voiced.

I've tested a little (only with the first conversation about fallen body ATM), and it seems to go like this:

- BOTH characters with NO AI = both characters voice their lines
- ACTIVE character has AI Personality, counterpart has NO AI = both characters voice their lines (and of course I choose the lines for active char, i.e. override the AI Personality)
- ACTIVE character has NO AI, counterpart has AI Personality = active character's lines are not voiced, counterpart's are voiced.

Since it's the same conversation, I'm sure the lines are there, I've heard them. Besides, during testing different voice packs were tried (simply because I restarted with randomly rolled chars).

To sum up, when char has NO AI and is controlled by player (initiates the convo) and his/her counterpart HAS AI, player controlled char's lines are mute.

(I'm sorry I haven't tested with further conversations, haven't managed yet.