Addition to 10) Animations:
I figured out some strange rat-animations when I hit them. I guess, they kind of teleport to where they would have been if I hadn't occupied them with my daggers. ;-)

12) Item-information window:
I wonder if these windows became a bit to big in relation to the normal distance between Player and Screen on PC, so there's a significantly greater angle between eyes - highest point of the item window - lowest point of the item window which is more uncomfortbale for your eyes (the greater the angle the greater the movement; I think the current sizes of these windows (depending on the amount of information) make a noticeable difference); you have to look up and down a lot more and can't see the most relevant information (AP, Damage, etc.) at one look any more which may be affected by the new design (colours, icons, placement/organization of information etc.) and partly - which is not the point, I think - by the greater amount of information, too. Is that an issue for other players as well? - Changing the UI scale doesn't solve the problem of design and relational size; the sizes of skillbar, map, character portraits become too small then.

It seems to be an issue (the dialog box issues as well) produced by UI changes for consoles: different distances between player and screen, and in orientation towards other design preferences (as you can see from the cover-design, too, which is fine: I'm not against good changes or alternatives). Before release of EE it was stated that UI changes would not affect the PC version. In regard to these three/four issues (Item windows, dialog box, maps and, maybe, the rotating circle thing) it's obviously not the case and should possibly be revised, after consulting other PC player's opinions (this is just my analysis and point of view).


My mods for DOS 1 EE: FasterAnimations - QuietDay - Samaritan