Yeah I was wondering about the talents for my mages. They have "Stench" and "Far Out Man" but the rest of the talents don't seem that important.
Has anyone tried the following 3 combo:
- Glass Cannon (Grants 4 extra recovery Action Points but your total vitality is decreased by 50%.)
- Comeback Kid (An enemy's killing blow will leave you with just 1 HP - instead of death)
- What a Rush (Increases recovery and maximum Action Points by 2 when your health is below 30%.)
Glass cannon makes you weak, but you won't die due to comeback kid, and when you live a turn you heal up and have increased action points from What a Rush.
Stench helps vs melee attackers, and maybe create a smokescreen in front of your mages so ranged can't attack you? (with Glass Cannon and What a Rush you get 6 extra AP to move in and out of the smoke during your turn)
If anyone has experience with this I'd like to know how it works.