Originally Posted by Ayvah
there is a problem with the mechanics:
  • You have a limit to skills within a specific school.
  • You have no limit the the number of overall skills or skill schools in the game.


This encourages multiskilling,


I was thinking about this. Curent system promote huge multiskilling. In fact most usefull class is Mage with one point in each mage school.
There is no penalty for opening another school ---> introduce one

Set it so,
For first skill tree opening - first point costs 1
for second skill tree opening - first point costs 2
for thirth skill tree opening - first point costs 3
for fourth skill tree opening - first point costs 4
and so on
Get noticed that second point in any school costs 2, always. What is new is the starting barrier to get cheap new skills for one point.

With even more mage/Int dependant clases requested by KickStarter this is good soft cap to number of skills.

However, with a similar system, its crucial to tune up higher level skills. In curent status, rogue tree would be opened by masochist only, becouse of most skills are crap.

Last edited by gGeo; 18/01/16 01:04 PM.