I'm almost sure I tried that with the previous app version and it didnt worked for me, in fact, that option seems to have no effect what so ever. The new version Norbyte uploaded though, did the trick.

Another option that doesnt seem to do anything (at least not when importing to GR2) is the mirror option. I've tried with that option both enabled and disabled and I still get the meshes in game mirrored on the X axis.

But... I'm having some real hard time when exporting/importing some armors:

1. Some armors, if I just export to DAE and immediatly to GR2 (not even editing/exporting in any 3D app) don't show up in the game. One example is PL_M_ARM_Leather_B_Torso_A.GR2

2. Some armors that have 2 parts/objects, if edited (for example, delete a vertex) when exported doesnt work either. PL_M_ARM_Leather_A_Torso_A.GR2 is an example for this.

Two things may happen:

A) Armor doesn't show up at all, character is naked.
B) As far as I can see, armors that have 2 parts, have a proper order, so the materials/uvs are assigned correctly. If I export with the wrong order, the armor shows up, but the materials swapped. If the order is the correct one, same thing happens as described in A).

Really puzzled... I've even tried to in some cases compare the DAEs text, to see what differences there were between the DAE produced by blender and the one by Norbyte's app, and edit the blender one so it "matches" the one exported by Norbyte's app.