Originally Posted by Norbyte

If your 3D editor already exports DAE files with an up vector of (0,1,0) then the Y-up conversion won't do anything.


Nope its Blender, the exporter doesnt have that feature, however I've read that rotating the objects 90º on X is the same, and thats what I've been working with. FYI, I just tested exporting the same DAE to GR2 using the option "Apply Basis Transformation to Y-Up" both checked and unchecked, and I see no apparent difference between them, the meshes are properly placed (unless this option only affects normals???)

Originally Posted by Norbyte

I'm not aware of any mirror option, at least not in the exporter :O

Then I misinterpreted what "Recalculate inverse world transforms" do. Either way, again as the previous mentioned option, I see no difference from either using it or not. I assumed it had to do with some mirroring, because on Blender I have all meshes (and armature) mirrored on the X axis.

Originally Posted by Norbyte

I'll look into it.


Originally Posted by Norbyte

Can you attach a modified and an original DAE for this?


I tried to recreate the issue, now everything is working... *rolleyes*

But I'm sure I didnt do anything wrong before because, I still happened to had the DAE open in the text editor, when I tried earlier and that same DAE didnt work. This DAE was causing the character to be naked (not even loading the body texture). I have tried this same DAE, and now its fine, so its not the DAE.

I know what I'm doing btw, its not the first game I ever modded or something lol, so the only possible explanation for these bizarre behaviours, is that I'm mostly running your app under Wine. Still find it bizarre though, that sometimes is able to work and sometimes not. However, I do know for example, that one day I was running it on Parallels, and was able to import a LSV, while trying it on Wine, I wasn't.

I also had to delete the CONFIG file you had in the zip, because it was preventing your app from recognizing the .NET installation, and was not able to run. As soon as I deleted, everything worked fine (or at least it seems lol)

If I get a GR2 that is getting me the same issue again, I'll make sure to post it here, maybe then you can shed some light about it.