Just one reminder Norbyte, I had situations, just for the purpose of testing where I would import the GR2 directly from the original assets to DAE, and then procceed to import that same DAE back to GR2 and had the same issue, no armor, naked character. I can also say with 100% I tested that with an armor with two parts (the infamous belt part ofc). Like I said, I never had problems with bracers or boots. Its mainly armors that have 2 parts, and its not always because the mesh was deleted.
Curious. Haven't encountered that problem yet
The 0.000001 fixed the issue, and I just did a plane with 4 vertex to act as placeholder for the belt scaled to 0.0 and also weighted it to the Pelvis bone.
I've added a fix to auto-assign the same bones that were used in the original mesh if they aren't in the bone binding list if the "Conform to original GR2" option is checked.
Because you cant really set the export order for the objects (there is a Sort by Object name option but thats it), but as far as I can verify the order is relevant for keeping the correct textures applied, would it be possible to be able to change the order in the mesh list? That would be great, if not to complicated =)
Models are now automatically sorted to use the same order as the original model uses if the "Conform to original GR2" option is checked.
Hopefully fixed but still beta version:
https://dl.dropboxusercontent.com/u/32263228/dos/gr2/skin-test.zip