Can we compile goals into the story now? Opened up the new version (though it seems like the dropbox version is only 1.4.3?) and tried the story tool. Nice to be able to extract the story.div.osi file into the individual goals, but we already have all the goals available. Is there a way to do the reverse? Also, don't quite understand the database editor. I load the story and there's this list of database entries, but doesn't seem to be any way to edit them or anything. Just these things like 0 (CHARACTER) 1 (INTEGER) when I select something, but not sure the purpose of that.
About story stuff:
Since you'd need the EE editor to properly support EE anyway, I've decided not to reimplement the full story compiler stuff as it'd mostly be a waste of time, and very hard to do/test.
What you have now is the (WIP) ability to edit databases / story variables in existing files. This is mostly useful for simple stuff like the 4 players mod or editing the story DB-s of save game files (since it uses the same file format). It can be also useful for stuff like checking the contents of your databases while developing mods.
I was thinking about adding something on top of the original story language to make it worthwhile, like some simpler syntax to do "A and (B or C)", database name/signature typo detection (which can be mighty annoying to debug/detect otherwise) which currently requires duplicating all of the rules.
Its currently undecided as I'd need a lot of free time to do this, which I don't have atm.