@Abraxas
Oh I'm afraid I can't do that... I'm a retired modder and for reasons I care not to explain I'm setting myself away from being involved with anything.
And besides, my knowledge is only on 3D (and I don't think I'm even that good), I know almost nothing about modding D:OS specifically. I don't even know what the Resource Manager you speak of is. Is it the D:OS editor or a tool developed by the community?
But, if anyone has any particular 3D related question (be it directly about 3D and/or textures/maps) feel free to ask, and I'll gladly answer to the best of my ability.
And to shortly answer to the rest of your query:
About Animations:
Thanks to Norbyte's tool, you can import and export animations, so you can edit and/or replace them for sure. I only tested importing so far and it works.
I can't say if its possible to add new animations in a sense that those would have to be "hooked" to an action. So that would require for you to build those actions first. I've already stumbled upon the LSF that has the list of all animations and other assets used by any character, so I would believe that adding new actions/animations will most likely be possible.
Armors:
I'm sure its possible, but its pretty much like the animation assets, you have to first create the data to be usable in game, so it can call whatever asset you want. I can't really talk about adding new armors or how they relate to the "slots" concept. I don't really think there are slots (at least not as Skyrim has them), but I'm sure you can certainly influence meshes from being visible or not, because bracers for example, are hidden if you equip a Robe. I don't think this is hardcoded. So basically you would only have to create an item, assign a mesh to that item, that when equipped displays and/or hides on the character. D:OS makes extensive use of Alpha maps in order to normallly show/hide/tint the textures/meshes, so in my opinion hiding meshes are being controlled by alphas, rather than slots.
In general, although sometimes its not so easy to find information about how to edit/add something specific, you can always just browse the LSF/LSB/LSXs to find out where certain things exist. Even the Classic D:OS game editor will be useful for you on this, because if you want to know how to do something in the EE LSFs, you can just do it on the editor, save your mod, and see what changes/LSBs exist. For example, I wanted to see if you could scale the characters, since I didnt knew how to do it, I did it on the editor (technically a friend did it for me, as I don't have it installed), looked up the LSBs it created, and then easily found out where to change that.
Last edited by Vector; 01/02/16 07:23 AM.