Hi PS4 owner here. While I am not experiencing the same issues as the XBOX I have been locked out of the game entirely because of game ending bugs. It is quite obvious that the console ports were rushed and received little to no playtesting before release. How does a game make it to release with NO ONE noticing that the multiplayer does not work? How can a playtester miss the fact that ALL WANDS ARE FIRE WANDS, or the fact that half the crafting supplies are unavailable at vendors as they should be? How does a playtester miss the fact that crafting recipes are not available in the crafting interface or the fact that EVERY RANDOM CRAFTING BOOK IN THE GAME IS STRING ENTHUSIAST 1? How does a playtester miss the fact that the PS4 crashes constantly and that saves are being corrupted? How does a playtester miss the Twin Dungeons bug?
Do the developers even own a PS4 or Xbox to test this game? This is by far the most buggy and frustrating experience I've had on the PS4 and just so happens the game cost me $60.