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#579222 11/02/16 01:18 AM
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Awn man, I was so anxious to play the Enhanced Edition...
But it disapointed me hard... The load times are awesome, the camera and voices are super cool, but... Man at Arms is so boring now

I love to play melee Tank/Dps.
I understand nerfing Iron Hide and Picture of Health. And removing Dust Devil...
But seriously, we lost sooo many skills.
It was FUN to move around the battlefield with Battering Ram and Phoenix Dive...
Not only we lost many skills, but not quite a few require a shield or are absolutely useless.

Observing the changes I belive the devs want us to play as multi-skill characters, like 'Paladins' instead of pure brawlers. I'm sad frown I loved Man at Arms.

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And I just noticed that even if I have Man at Arms maxed I can only have 6 novice skills. C'mon guys, please let us specialize in a single skill D:

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Warrior tree is definitely a bit lacking in oomph, especially the adept skills. I add 4 man-at-arms skills (1 novice stance, 2 offensiveish adept skills, and a master skill for shield users) and edit them a bit in my mod (e.g., barbed wire doesn't require a shield anymore), Scales, if you want a little more variety, though not sure if you also want the dozens of other changes I make. I also agree that 5 points in an ability should let you at least learn 7 novice skills.

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And a sugestion: give us some sort of 'hook' ability.
It would be really cool and useful to be able to 'fish' enemies / barrels / whatever, you know?

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To go along with the "hook" ability idea I think that melee weapons with extended ranges would be cool. Like chain weapons with their own set of abilities like hook and drag and constrain and things of that nature to be able to move and control a fight without magic.

Don't know if anyone has already thought of this somewhere or for the sequel but I though that would be fun.

Last edited by MelonFarms; 12/02/16 06:49 PM.
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Originally Posted by MelonFarms
To go along with the "hook" ability idea I think that melee weapons with extended ranges would be cool. Like chain weapons with their own set of abilities like hook and drag and constrain and things of that nature to be able to move and control a fight without magic.

Don't know if anyone has already thought of this somewhere or for the sequel but I though that would be fun.


I agree that it would be fun.

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Yo, let's create a 'mod suggestion' thread.
Where we ._. suggest mods to modders laugh

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I'm playing on the PS4 version so a suggesting things to the modders won't help me, but if you think its a good idea that nobody else has come up with feel free to go into that thread and suggest it. I was just stating an idea that I thought was fun and relevant.


Moderated by  gbnf, Kurnster, Monodon, Stephen_Larian 

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