Originally Posted by Aenra
Don't suppose you'd mind a perilepsis of those "steps further"?


To manoeuvre myself out of it: I will extend what I have started to do in QuietDayOnTheMarket: More variety, more actions and interactions, kind of schedules for many NPCs but with random elements. And after that: We will see!


My mods for DOS 1 EE: FasterAnimations - QuietDay - Samaritan