Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Dec 2003
S
apprentice
OP Offline
apprentice
S
Joined: Dec 2003
For an "enhanced edition," it is awfully buggy. Why wasn't support continued?

Playing coop with a friend. Three most commonly occurring bugs.

1. When loading up a game to begin a session, the joining player's character is often stripped of all skill points and talents. It requires reloading.

2. Upon any load, the player joining shows health as 2/3 full while the hosting player shows full for those characters.

3. Enemies who, on their turn, just sit there and we have to wait random amounts of time for them to do nothing and end their turn. All sorts of battle glitches like this.

It feels more like a beta. This should be the ultimate finished version. Why aren't there more bugfixing patches?

Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada

There is another update in the works (no ETA).

The first issue has rarely happened in testing, but the programmers and QA have not been able to reproduce the problem, so have not been able to fix it.
A temporary attribute boost such as from the Man At Arms skill Encourage can also reset the character stats properly on the client system.

Joined: Dec 2015
J
journeyman
Offline
journeyman
J
Joined: Dec 2015
Originally Posted by shadow9d9
It feels more like a beta. This should be the ultimate finished version. Why aren't there more bugfixing patches?


Originally Posted by Raze
-silence-


This pretty much sums up my experience with this game.

Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada
And yet you couldn't be bothered to actually do anything (besides complain). Fortunately for you, a couple other people did contact support with PS4 saves and details which allowed those problems to be reproduced and fixed. Hopefully that is the same problem you are having.


Since apparently answering a question asking why there weren't more patches by saying there is, in fact, another patch in progress isn't good enough, I'll explain it in more detail, though you'll undoubtedly say it is irrelevant, even though you brought it up in the first place.

If an Enhanced Edition is a couple minor additions (ie adding DLC to the base game by default) with predominantly the same code base, then there are limited opportunities to introduce new issues, and any outstanding known issues can be fixed.
For D:OS, the EE involved switching from DirectX 9c to 11, switching compiler versions, engine improvements and optimizations, the addition of full voice acting, controller support with a separate UI, dynamic local split screen, significant new skills and balancing changes, harder difficulty modes with adjustments to all combat encounters and some environmental and puzzle changes, there were changes and additions to quests and dialogue throughout the game, especially with a rewritten ending an a small epilogue region added, etc.
The patch process matches that of a new game because it is essentially a new game.

Joined: Dec 2003
S
apprentice
OP Offline
apprentice
S
Joined: Dec 2003
Originally Posted by Raze

There is another update in the works (no ETA).

The first issue has rarely happened in testing, but the programmers and QA have not been able to reproduce the problem, so have not been able to fix it.
A temporary attribute boost such as from the Man At Arms skill Encourage can also reset the character stats properly on the client system.


Launching game without skills/talents happens to me on a regular basis.

I also read that the health bar issue has been around since before EE. It has been 4 months without even one patch and no official announcement of a patch. Not a single patch has been reported here since EE came out. Pretty abysmal support.

This is on PC btw.

Last edited by shadow9d9; 26/02/16 01:20 AM.
Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada

Unfortunately, the fact that the attribute/skill issue can happen repeatedly with some people on their particular systems and network configurations has not helped the programmers reproduce it. Even with saves and profiles from people who ran into this issue (primarily with D:OS; it seems to be more rare in the EE), it has not been reproducible.

There have been half a dozen updates since the original PC release, and multiple official patch notes posted here. The patch notices are posted on Steam, and there is a corresponding topic in the GOG 'Divinity series' forum.

Joined: Dec 2009
M
addict
Offline
addict
M
Joined: Dec 2009
Originally Posted by Raze
For D:OS, the EE involved [...] switching compiler versions,

To satisfy my curiosity, why switch compiler version ? I mean it can imply a shitload of extra work, so what was the reason behind this ?

Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada

I assume it was required to support DirectX 11, the console versions or one of the other changes.
Or maybe since D:OS uses MS VC 2008, it was just time to finally upgrade to 2013. silly

Joined: Aug 2013
enthusiast
Offline
enthusiast
Joined: Aug 2013
Originally Posted by shadow9d9
Originally Posted by Raze

There is another update in the works (no ETA).

The first issue has rarely happened in testing, but the programmers and QA have not been able to reproduce the problem, so have not been able to fix it.
A temporary attribute boost such as from the Man At Arms skill Encourage can also reset the character stats properly on the client system.


Launching game without skills/talents happens to me on a regular basis.

I also read that the health bar issue has been around since before EE. It has been 4 months without even one patch and no official announcement of a patch. Not a single patch has been reported here since EE came out. Pretty abysmal support.

This is on PC btw.


Doing due-diligence research on any game before buying is required, usually. This game is a single-player game developed for the PC originally and as such I have none of the bugs you mention--I don't do co-op. The EE adds newer multiplayer features that were never a part of the original game--at least that interested me, at any rate. Trying to add in console support and multiplayer simultaneously was a very ambitious undertaking on the part of Larian--certainly that's got to have been more challenging than a day-night cycle *cough*...;)

But the four months is not really important at all--what's important is that you now know that another patch is being worked on even as we speak--and that's the critical issue. We all want what we want yesterday, but rarely do we ever get it, etc.

Of course, Larian could pull a M&MX Uplay surprise and just up and announce that they are *done* with the EE just like UbiSoft did after six month of sporadic M&MX patching, eh? So be thankful there's at least another patch coming...! Support is the name of the game--time frames don't mean a thing when support is dropped. How many *years* now has Larian been actively coding and supporting this game...? And the company still hasn't stopped even though they are on to newer pastures, atm, with a new game. So right now I can't see that you have a reason to be upset--it's going to be fixed. Larian's support is laudable and an example to the industry--very much like CDPR's significantly extended support and improvement of its games.



I'm never wrong about anything, and so if you see an error in any of my posts you will know immediately that I did not write it...;)
Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada

D:OS had multiplayer; it was just the local split screen co-op added in the EE.

Joined: Dec 2015
J
journeyman
Offline
journeyman
J
Joined: Dec 2015
Originally Posted by Raze
And yet you couldn't be bothered to actually do anything (besides complain). Fortunately for you, a couple other people did contact support with PS4 saves and details which allowed those problems to be reproduced and fixed. Hopefully that is the same problem you are having.


Oh I did do something. I paid $60 for a game in October that I STILL CANT PLAY! You're damn straight I'm complaining! You actually think I should be happy that this pile of crap game might actually be playable sometime in the far distant future?

Here's what has actually happened. I became so frustrated with this game and its endless bugs that IF it ever actually gets fixed I will be so far removed from actually playing the game that I will have ZERO motivation to ever pick this game up again.

And to suggest that this is somehow my job to send corrupt save files is just ridiculous. I didn't sign up for that shit.

Enjoy my $60 Larian cause it's the last money you will ever screw me out of!

Joined: Dec 2003
S
apprentice
OP Offline
apprentice
S
Joined: Dec 2003
Originally Posted by Waltc
Originally Posted by shadow9d9
Originally Posted by Raze

There is another update in the works (no ETA).

The first issue has rarely happened in testing, but the programmers and QA have not been able to reproduce the problem, so have not been able to fix it.
A temporary attribute boost such as from the Man At Arms skill Encourage can also reset the character stats properly on the client system.


Launching game without skills/talents happens to me on a regular basis.

I also read that the health bar issue has been around since before EE. It has been 4 months without even one patch and no official announcement of a patch. Not a single patch has been reported here since EE came out. Pretty abysmal support.

This is on PC btw.


Doing due-diligence research on any game before buying is required, usually. This game is a single-player game developed for the PC originally and as such I have none of the bugs you mention--I don't do co-op. The EE adds newer multiplayer features that were never a part of the original game--at least that interested me, at any rate. Trying to add in console support and multiplayer simultaneously was a very ambitious undertaking on the part of Larian--certainly that's got to have been more challenging than a day-night cycle *cough*...;)

But the four months is not really important at all--what's important is that you now know that another patch is being worked on even as we speak--and that's the critical issue. We all want what we want yesterday, but rarely do we ever get it, etc.

Of course, Larian could pull a M&MX Uplay surprise and just up and announce that they are *done* with the EE just like UbiSoft did after six month of sporadic M&MX patching, eh? So be thankful there's at least another patch coming...! Support is the name of the game--time frames don't mean a thing when support is dropped. How many *years* now has Larian been actively coding and supporting this game...? And the company still hasn't stopped even though they are on to newer pastures, atm, with a new game. So right now I can't see that you have a reason to be upset--it's going to be fixed. Larian's support is laudable and an example to the industry--very much like CDPR's significantly extended support and improvement of its games.



I kickstarted the game, so not sure what due dilligence could have been done. Besides, it was not reported in any review anywhere.

If it gave up on this game all of a sudden, they'd simply be screwing themselves. M and M X was clearly a one off, and Ubi doesn't care. Saying that you should be grateful that you aren't treated like crap is a pretty poor argument.

"This game is a single-player game developed for the PC originally and as such I have none of the bugs you mention-"

More nonsense. It is a coop game that can be played single player too, and was built that way from the ground up. it was part of the initial KS salespitch. I also only play on PC, so again, I don't know what you are rambling about.

Joined: Dec 2015
J
journeyman
Offline
journeyman
J
Joined: Dec 2015
Originally Posted by Raze
Since apparently answering a question asking why there weren't more patches by saying there is, in fact, another patch in progress isn't good enough, I'll explain it in more detail, though you'll undoubtedly say it is irrelevant, even though you brought it up in the first place.

If an Enhanced Edition is a couple minor additions (ie adding DLC to the base game by default) with predominantly the same code base, then there are limited opportunities to introduce new issues, and any outstanding known issues can be fixed.
For D:OS, the EE involved switching from DirectX 9c to 11, switching compiler versions, engine improvements and optimizations, the addition of full voice acting, controller support with a separate UI, dynamic local split screen, significant new skills and balancing changes, harder difficulty modes with adjustments to all combat encounters and some environmental and puzzle changes, there were changes and additions to quests and dialogue throughout the game, especially with a rewritten ending an a small epilogue region added, etc.
The patch process matches that of a new game because it is essentially a new game.


So essentially this "Enhanced Edition" added a ton of crap and bugs and was obviously rushed to release without proper QC and playtesting. Here we are four months later having seen ONE patch that fixed pretty much none of the serious issues with this release and we are supposed to be content with "we are working on a patch"?

Here's an idea, don't release a $60 game if you have no idea if it even works. You can make excuses about all the cool "new features" causing the crashes and corrupt save files all you want but bottom line this game is a piece of shit that should never have been released. Four months and one failed patch attempt later and this game is still shit.

Originally Posted by Waltc
But the four months is not really important at all--what's important is that you now know that another patch is being worked on even as we speak--and that's the critical issue. We all want what we want yesterday, but rarely do we ever get it, etc.


Are you serious? So you're telling me that even though I paid $60 four months ago when the game was released I shouldn't be super pissed that the game can not be played at all by me on PS4? You think what is important is that I know another patch is being worked on... MONTHS LATER? Is it now acceptable for developers to release games MONTHS before they are ready and make their paying customers wait an indefinite and ridiculously long time before they can even play the game they now own?

Joined: Dec 2003
S
apprentice
OP Offline
apprentice
S
Joined: Dec 2003
Originally Posted by JPaul76
Originally Posted by Raze
Since apparently answering a question asking why there weren't more patches by saying there is, in fact, another patch in progress isn't good enough, I'll explain it in more detail, though you'll undoubtedly say it is irrelevant, even though you brought it up in the first place.

If an Enhanced Edition is a couple minor additions (ie adding DLC to the base game by default) with predominantly the same code base, then there are limited opportunities to introduce new issues, and any outstanding known issues can be fixed.
For D:OS, the EE involved switching from DirectX 9c to 11, switching compiler versions, engine improvements and optimizations, the addition of full voice acting, controller support with a separate UI, dynamic local split screen, significant new skills and balancing changes, harder difficulty modes with adjustments to all combat encounters and some environmental and puzzle changes, there were changes and additions to quests and dialogue throughout the game, especially with a rewritten ending an a small epilogue region added, etc.
The patch process matches that of a new game because it is essentially a new game.


So essentially this "Enhanced Edition" added a ton of crap and bugs and was obviously rushed to release without proper QC and playtesting. Here we are four months later having seen ONE patch that fixed pretty much none of the serious issues with this release and we are supposed to be content with "we are working on a patch"?

Here's an idea, don't release a $60 game if you have no idea if it even works. You can make excuses about all the cool "new features" causing the crashes and corrupt save files all you want but bottom line this game is a piece of shit that should never have been released. Four months and one failed patch attempt later and this game is still shit.

Originally Posted by Waltc
But the four months is not really important at all--what's important is that you now know that another patch is being worked on even as we speak--and that's the critical issue. We all want what we want yesterday, but rarely do we ever get it, etc.


Are you serious? So you're telling me that even though I paid $60 four months ago when the game was released I shouldn't be super pissed that the game can not be played at all by me on PS4? You think what is important is that I know another patch is being worked on... MONTHS LATER? Is it now acceptable for developers to release games MONTHS before they are ready and make their paying customers wait an indefinite and ridiculously long time before they can even play the game they now own?


Apparently, we are supposed to feel grateful that they haven't outright abandoned the game(supposedly) like was done by ubisoft with might and magic x.



Moderated by  gbnf, Kurnster, Monodon, Stephen_Larian 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5