Update:
Standard Version (V.3):
- 9-10 seconds between idle animations to give you enough time to attack. Little randomness (max. 1 second difference) to prevent synchronic idling (maybe an idea for Olympia).
- idling-sleep reset on damage, so you can attack an enemy as often as you want within your turn (as far as you're faster than 9 seconds). Note: The only solution to make that possible was to use a timer that sets priority of combat idling. Unfortunately, the timer seems to stop when you end turn. So idling reset works only within one player's turn. But it's good enough to crush!
Alternative Version:
Combat idling completely removed. There is a slight body movement of NPCs, though, so it does not look too static.