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How the hell can my two party members argue about something to where I don't get the outcome I want? You give me control of two characters and I don't get to do what I want, they have to argue about what they want and then something totally different happens than what I (that's me, the guy in control of BOTH OF THEM!!! The guy playing the god damn game!!!!) want.

That is so god damned ignorant. This has got to be one of the lames god damn game design elements I have ever seen.

You let a god damn player character that I control override what the hell I want to do in the game. What a god damn bunch of ignorant morons. How in go damn hell did you idiots even get this idiot POS off the ground with dumbass stuff like that.

For Christ's sake.

Last edited by DragonWitch; 02/03/16 12:18 AM.
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Adding a mechanic where the main characters can disagree, and then just choosing who wins, defeats the purpose of allowing the characters to disagree. That would be pointless, and might as well be replaced with some kind of trait points, where you just choose the bonus you want.

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Why the hell is there even a god damn mechanic wher ethe characters can disagree in the first place? THEY'RE MY FUCKING CHARACTERS! Why the fuck can't they fucking do WHAT I FUCKING WANT!?!?

MY CHARACTERS, not the fucking developers! That's god damned bull fucking shit!

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This mechanics has its use in multiplayer, but in solo it's a hassle, yeah.

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Originally Posted by DragonWitch
Why the hell is there even a god damn mechanic wher ethe characters can disagree in the first place? THEY'RE MY FUCKING CHARACTERS! Why the fuck can't they fucking do WHAT I FUCKING WANT!?!?

MY CHARACTERS, not the fucking developers! That's god damned bull fucking shit!


As Raze said: The possibility of disagreeing is needed for the traits. For example: independent/obedient

btw: Calm down, no one forces you to play this game wave

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Originally Posted by DragonWitch
I don't get the outcome I want? You give me control of two characters and I don't get to do what I want, they have to argue
Well, originaly it was rock, paper, scissors, lizard, Spock. But some people has hard time to get it. It seems that next time it should be even more streamlined to satisfy an average US citizen.

What about coin toss?

Last edited by gGeo; 02/03/16 05:27 PM.
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Originally Posted by gGeo
Well, originaly it was rock, paper, scissors, lizard, Spock. But some people has hard time to get it. It seems that next time it should be even more streamlined to satisfy an average US citizen.

What about coin toss?


I know you want to look smart, but you don't address the point? And you let slip your bigoted views at the end of our tirade? What is this?

Quote
As Raze said: The possibility of disagreeing is needed for the traits. For example: independent/obedient

btw: Calm down, no one forces you to play this game wave


Raze point is weak to begin with, but you fail to parrot it properly...

On top of that, you chose the worst trait possible to give as example: obedient.

When characters disagree, whatever the outcome they get the traits they chose anyway: it's only the story outcome that becomes somewhat random in solo mode (which is the contention point).

What Raze said is that Larian tied the traits to two things: stat bonuses and story outcomes. And they felt that if they gave complete control over story outcomes (they already give complete control over stat bonuses and which trait you get), it would make the trait system just another set of dumb bonuses in solo mode (the disagreement system works ok in multiplayer).

Thus, the disagreement is the very design of the trait system: it is a set of bonuses that give you random frustration if you want fine control over it in solo mode. It is not a need, it is a design choice. Some players will enjoy the randomness and the frustration (frustration is not always bad), some others won't.

In multiplayers, when players pick different traits options, it remains rather easy to control the story outcome if they can agree: they just have to flunk the RPS minigame. If they fundamentally disagree about the story outcome they wanna see, then the RPS mechanics is there to arbitrate, which is fine.

In solo mode, the computer takes control of one of your character during the minigame and is always fighting against you. No negociation.
This is not pleasant, and many players use savescumming (or allocate charisma gear smartly) to get around it.

So there are get around in solo mode. In the end, the system is a little bit annoying but not so much, and can satisfy everyone with a little work: it is not the biggest problem.


ps: It is entirely possible to abuse uppercases while remaining calm. Happy to educate you.

Last edited by Chrest; 02/03/16 08:30 PM.
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Well, whatever, it's ignorant design. MY characters should do whatever the hell I want them to.

But no matter what I have done, one character always wins and it's the one with the worst moral choices. Never do I get to toss the shell back into the ocean. And I always end up fighting the two drunk guard for no bloody reason at all except one of my characters is insulted or some such?

And the rock paper scissors is a fixed piece of bullshit as well. I have yet to win one, even after reloading saves. The computer cheats like god damn hell. It's also quite funny how the other character NEVER picks the same thing I did. That's a fixed system right there.

And god there is so much other bad design crap in this game, I wish I could get a refund on the damn thing. Why the hell do I have to listen to the same god damn NPC chatter (that is annoying as god damn hell) over and over and fucking over again while I am am trading with a merchant?

I regret putting any money in their lame ass pockets. How the fuck this annoying ass game ever go such high ratings is beyond me. It just one big fuck you, we're gonna fuck you right off the bat and annoy you as much as we fucking can with lame ass environmental chatter that never, ever, EVER ends.

The developers are god damned morons and I hope for sure that God sends their asses straight to hell as soon as possible.






Last edited by DragonWitch; 02/03/16 09:57 PM.
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If you tell your characters to disagree, it is impossible to have an outcome where one doesn't win and the other loose.
If you don't want the characters to disagree, either set the AI personalities to loyal or leave them unset. You can also disable dual dialogues between the main characters in the options. Leave one main character far enough away that they are not involved in the conversation, and there is no chance for them to disagree.

Why would the game show ties in single player RPS? Would adding pointless rolls so it takes longer make it a better mechanic?

There is a mod to reduce the frequency of NPC comments. Quiet Day On The Market

Before insulting other peoples' intelligence, perhaps you should consider how your level of articulation presents your own.

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amen smile


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Well, whatever, it's ignorant design. MY characters should do whatever the hell I want them to.

I don't like this design decision either. It does not fit for single player, as Chrest pointed out; I don't like losing control in these situations either. But sometimes it's a good idea to follow the game instead of getting annoyed that it does not follow your rules in all aspects. This devil-eyed thing emerges as a roleplaying joy if you affirmate the experience the game offers: situations that develop different than expected, keeping back experience, success or what else. I'm always near re-loading saves to get the best result of every situation, but I hold and accept it as a part of the game, looking forward to the consequences and a second playthrough which offers me another result and another experience. Again: Rock Paper scissors will definitely not make history (therefore, I think, it won't be in D:OS 2) but it's definitely something to arrange with.

I also agree with you when you say there is more 'bad design', in some cases I would allow me even to say 'crap' as well, secretely, (balancing!, repeating voice lines!) but I don't agree with the attitude and tone of you speaking about these things, as if the game was crap in total when some things (for what good or bad, necessary or not necessary reasons ever) obviously could have been done better or decided different. And if some things don't apply to your personal preferences, play of style, approaches or what else it's not fair to blame the developers for that.

But to agree, contentual, to another point you made: The endless repetitions of dialogs and voiced text is really a thing that should not be in an Enhanced Edition. But instead of complaining about it, I have reworked all character scripts of Divinity Original Sin, reduced frequency of repetition and even scripted some new actions to add some more live to the game - I have never done that before, but I learned by myself how to do that. And my aim was not to destroy the brilliance of many aspects of the game with my critics, but to improve the game where it is necessary. Although this is called a 'Divinity' game nobody can expect from a game developer studio (and we are always talking about limited ressources, a quite good reason why every game only approximates to it's possible best, and Larian Studios is REALLY trying to do its best), so nobody can expect from them (or anyone) to be Gods and damn them if they are not. They have created a fantastic game, and to let them not forget what is good and what is bad - in our more or less founded opinions - it's the best way to tell them in a constructive way. Maybe future games become (even) better from that.

If you want to give the game the chance it deserves, but want to have some improvements or changes that apply more to you, try out some Mods. There's a good balancing and combat enhancing Mod from Baardvark on Nexus, and my Mod to solve the chattering problem.

Edit: Obviously, some things already been said while I was writing.

Last edited by Abraxas*; 02/03/16 11:10 PM.

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RPS will not be in D:OS 2. Even ignoring the mixed feedback for single player in D:OS, it wouldn't work with 4 player co-op.

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I'm done with this piece of garbage. Every time I turn around it's one big fuck you after another.

Can't heal. Where are potions (other than the lone one you start with) of healing or and ability to rest?

Can't stop damage over time. Accidentally step on fire, or poisoned by an arrow/spell? Watch your (and hear!) character die a not so slow painful death in just a couple of turns.

Enemies always attack the weakest character. Kill the rogue, save that fighter for later

Hey, look at all that loot for spellcasters, wands and staves and robes. Fuck any other class, we don't drop daggers, swords, or heavy armor.

Hey, you can talk to animals. But have fun trying to click on them as they move insanely fast all over the map. It's fun, like whack-a-mole, but harder!

Let's play chase the archer/spellcaster! He runs and then shoots and you close in but use up all your AP and can't attack, he runs and shoots and then you close in and can't attack because you used up all your AP. Rinse and repeat. Are we having fun yet?

This is the absolute worst RPG experience I have ever had in a game. I won't buy another god damn thing from these moronic developers again. They're the most ignorant set of morons gaming has ever had. This game just want to nothing but fuck you in the ass every chance it gets.

So good fucking riddance.






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River's adry, a tear is shed.
Zen shattered, balance torn.
Wind alone's heard thy pled.
Learn ye peasant some fucking form.

Last edited by Aenra; 03/03/16 01:16 AM.

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Check vendors (most NPCs can be traded with) for food and potions. There are healing spells, as well, including one in Man At Arms.

There are spells to stop damage over time (Jahan starts with Rain, for example), or heal faster than damage is taken.

Enemies do not always attack the weakest character, but that is generally one of the better options. This is the first I've seen someone complain that enemy AI is too good. Maybe you could try a lower difficulty level.

Click on animals when you are farther away, rather than trying to get close first and then click on them.

Don't let enemies kite you.
Really, that is a simple tactic to kill enemies in games that don't have the scripted AI or game mechanic to prevent it. You should have the pattern recognition skills to realize chasing ranged opponents repeatedly will not help if you can not catch up to them.
You can delay your turn (to the end of the current turn order), and you can pass your turn and save unused AP (up to your maximum). There are multiple skills and spells which can let you move around without running after ranged opponents, and you can move behind cover or away, as well. Melee opponents can use grenades when they want some ranged damage (a point in Scoundrel is required to get a talent to throw grenades accurately), or pick up spells that don't require a high intelligence to use effectively.

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Yeah, take your ball and go home. Sorry this game is challenging for you.
BTW, what do you think would happen in real life if you weren't watching where you were going and walked into a huge patch of fire?

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Originally Posted by DragonWitch
I'm done with this piece of garbage. Every time I turn around it's one big fuck you after another.

Can't heal. Where are potions (other than the lone one you start with) of healing or and ability to rest?

Can't stop damage over time. Accidentally step on fire, or poisoned by an arrow/spell? Watch your (and hear!) character die a not so slow painful death in just a couple of turns.

Enemies always attack the weakest character. Kill the rogue, save that fighter for later

Hey, look at all that loot for spellcasters, wands and staves and robes. Fuck any other class, we don't drop daggers, swords, or heavy armor.

Hey, you can talk to animals. But have fun trying to click on them as they move insanely fast all over the map. It's fun, like whack-a-mole, but harder!

Let's play chase the archer/spellcaster! He runs and then shoots and you close in but use up all your AP and can't attack, he runs and shoots and then you close in and can't attack because you used up all your AP. Rinse and repeat. Are we having fun yet?

This is the absolute worst RPG experience I have ever had in a game. I won't buy another god damn thing from these moronic developers again. They're the most ignorant set of morons gaming has ever had. This game just want to nothing but fuck you in the ass every chance it gets.

So good fucking riddance.







Haha, you're probably the worst Divinity player ever. I would give you some advice but you don't deserve it, sorry. I mean, your complaints are something like "OMG AN ENEMY ATTACKED ME AND I DIED, WHAT IS THIS NONSENSE?". Go play online RPGs, they're probably easier for you.

On the other hand, the R/P/S stuff always seemed a little silly to me because every time i didn't got the desired effect, i could just F5 / F6 in a matter of seconds, avoiding some fights or making quests faster. I think it could be improved a lot IMHO.

Cheers.

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Last and certainly my least favorite if ending your characters turn. If you have any AP points left you have to end your turn manually but you just happen to use all your Ap points up in a turn the computer end your turn automatically. How many fucking time I went to hit space bar to end my turn but the computer does it for me before I hit the space bar causing me to completely skip my other characters turn. One of my characters usually misses at least one turn every combat because of this lame and inconsistent mechanic. And since there is no fucking visual read out of how many AP you actually have to use it makes it fucking impossible to tell what the fuck you can and cant fucking do.


Originally Posted by unclejoe1917
Yeah, take your ball and go home. Sorry this game is challenging for you.
BTW, what do you think would happen in real life if you weren't watching where you were going and walked into a huge patch of fire?


One, it isn't my ball, it's Larian's fucking lead balloon and I'm bashing their fucking skulls with it and then going home you fucking twat.


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Lol. I'm the twat. I'm happily getting my forty bucks worth out of a game I really enjoy. You, on the other hand, spent forty bucks and by judging your complaints, it sounds like you put in about twenty minutes of game time and came here to spew crap about anything you could think of before you even allowed yourself to get used to how the game works. I'm enjoying my forty bucks. You're figuratively crying on the floor pounding your fists and stomping your feet. So who's the twat? You're certainly not bashing any skulls because you don't pay attention to your action points and keep accidentally skipping your turn. 😝

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Originally Posted by DragonWitch
And since there is no fucking visual read out of how many AP you actually have to use it makes it fucking impossible to tell what the fuck you can and cant fucking do.

Bottom of the screen, on top of the skill bar it shows not only your current AP, but how many will be left after the previewed action, changing as you move the mouse cursor, etc. Skills/spells which you will not be able to use after your current action have a red triangle in the corner of the icon, as well, to easily be able to determine how far you can move and still be able to use a spell, or if you can use certain spell combinations, etc.

Your posts reflect much more on yourself than they do on Larian.

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