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I am done with this game. I am not having fun at all because of the horrible "boss gets to go first and summons more creatures than you have members in your party, oh and he of course has ridiculous health and damage too and the rewards are shit too". EVERY SINGLE FUCKING TIME!!

That's why the big players of game industry track every step of you playing their games and simplify every single aspect of their so called AAA games that includes the risk to be uncomfortable or surprising for you, and why Larian Studios (by NOT doing so) save rpgs from being as trivial as toothbrushing.

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Why would you assume a cave with a river of blood and a big pile of bodies was safe? As a new player, why would I assume any new, hidden area I find is safe?


Yeah, it's pretty obvious. Why not facing the challenge and thinking of strategies to win this fight? And why expecting from a badass sourcerer to be fair? Charm his summons and have fun! Or spam summons yourself!
Divinity Original Sin would be a huge disappointment (as most games are) if it adapted the universal patterns of games designed by marketing research, not by creative people.


My mods for DOS 1 EE: FasterAnimations - QuietDay - Samaritan