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Originally Posted by LudicSavant
Was this promised change made?

Checking a new game, it looks like the fix for special arrow damage made it into this update, and Ricochet is getting the boosted damage shown in the tooltip.


Originally Posted by LordDaWg
Based on the patch note, I assume the bug where the teller of secret has no skill book to sell the first time you meet is still not fixed?

It is fixed in new games. The fix can not safely be applied to existing saves.

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Originally Posted by Raze
Originally Posted by LudicSavant
Was this promised change made?

Checking a new game, it looks like the fix for special arrow damage made it into this update, and Ricochet is getting the boosted damage shown in the tooltip.


Shouldn't this be added to the "full list of changes" given in the patch notes, then?

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Which of the fixes are only available if you start a new game? The only thing I've seen is:

Originally Posted by Raze

Originally Posted by LordDaWg
Based on the patch note, I assume the bug where the teller of secret has no skill book to sell the first time you meet is still not fixed?

It is fixed in new games. The fix can not safely be applied to existing saves.



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this is a joke.
No correction on the twin dungeon quest, I still can't place two f*ù$: amulets on some dumb pedestral. I mean comon ... it looks like an action that you could do in Zelda some twenty years ago ... and yes I know that if I start a new game I'll be able to do it. But who would like to redo the beginning of the game in the broken max difficulty ?

I had enough bugs with this game and blood bowl 2 this year. Won't buy any future FOCUS game ever.

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Okay, so this seems notable: My initial testing with the new patch shows that damage is now roughly consistent with tooltips for at *least* a few buffs, special arrows, and weapon skills (I tested with Oath of Desecration, Bow skill, Melee Power Stance, Ranged Power Stance, Stunning Arrows, Lacerate, Crippling Blow). This means that the optimal builds are quite different after this patch (since this can double the pre-patch damage output of a number of builds). Oddly none of these changes appear to be in the patch notes, though Raze confirmed that they're there.

Awesome to have the tooltips represent what the abilities actually do now, at least with testing so far. smile

Last edited by LudicSavant; 15/03/16 03:07 PM.
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Do you mean the damage was modified, or do you mean the tooltips were?

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Originally Posted by Chrest
Do you mean the damage was modified, or do you mean the tooltips were?


The damage was modified, significantly. As an example, a Rage/Melee Power Stance/Oath of Desecration Crippling Blow from a level 12 character that did about 400 damage before the patch (actual, not tooltip) is now doing about 900 (actual, not tooltip). That's a pretty significant difference.

Prior to the patch, various damage boosting abilities (like the Bow skill, power stances, Oath of Desecration, etc) were not affecting weapon-damage-based skills or special arrows (tooltip numbers did not match with the actual damage done). Now it appears that they do (at least, with the abilities I tested).

Last edited by LudicSavant; 16/03/16 02:24 AM.
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Ok thanks.

I don't know if the Bow skill does improves the marksmen skills damage yet, but I'm quite sure the crossbow skill does not (I've not seen any crit yet, spamming Ricochet).

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I've tested Ranged Power Stance and the Bow Ability with Ricochet and Fire Arrows.

Bow ability seems to enhance Fire Arrows (and I guess all special arrows then).
Ranged Power Stance does not seem to enhance Fire Arrows (8-12 expected with the buff, from 6-10, with 7 and 13 tolerated due to rounding, 6 found).

Both Bow Ability and Ranged Power Stance seem to enhance Ricochet (28 damage done with the starter bow, 2 in bow ability and power stance activated), which never crits.
Hence, Crossbow Ability probably doesn't enhance marksman skills.

Last edited by Chrest; 17/03/16 02:38 PM.
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Still no fix for the "only fire wands/earth staves" bug on PS4?

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I got the game from gog.
Is it correct that the patch is from 2.0.104.737 to 2.0.103.775?
Normally numbers get bigger, not smaller.


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Originally Posted by Nuinui
Still no fix for the "only fire wands/earth staves" bug on PS4?

AFAIK that should have been fixed in the first update.

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Originally Posted by LudicSavant
Okay, so this seems notable: My initial testing with the new patch shows that damage is now roughly consistent with tooltips for at *least* a few buffs ...


Does this work with existing games or just new ones?

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Originally Posted by Madscientist
Is it correct that the patch is from 2.0.104.737 to 2.0.103.775?

2.0.113.775, rather than 103
Someone replied before, but then apparently deleted it.


Originally Posted by FireWatcher
Does this work with existing games or just new ones?

Existing saves, as well.

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I am also having the bug where I can progress, where rooms at the end of time are not unlocking.

Steam shows current with patch 2.0.113.775, yet this thread states that 113.777 is the latest patch..

I am missing something? I have not found a downloadable patch to install.


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You have the latest version.

Is the homestead still under attack? If so, that has to be ended before more portals will open.

Did you enter the last portal opened, get a conversation with either Astarte or the demon and return to the main section of the homestead through the portal (with a main character in the lead)?
If a portal is active but does not have a marker on the map, it means it is not completely open yet, and needs to be finished before the next portal can be opened.

Where is Zixzax? If he is beside the statue, then check the last opened elemental portal, or talk to the statue, if you can. If he isn't by the weaver, run around the homstead looking for him (keep an eye on the mini-map for green dots).

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Yay new patch, but still unplayable.

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Unfortunately, the Random game lock-ups on Macs with old Nvidia cards is an OSX issue, and must be fixed by Apple. They have not provided any feedback about this specifically, but the next OSX update is primarily focused on fixes.

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As you stated...once the attack on homeworld ended, all of a sudden portals started opening...

thanks!

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Originally Posted by Raze
Unfortunately, the Random game lock-ups on Macs with old Nvidia cards is an OSX issue, and must be fixed by Apple. They have not provided any feedback about this specifically, but the next OSX update is primarily focused on fixes.

My brother has a MBP affected by this issue, and noticed that the latest OSX El Capitan update he'd installed includes NVidia driver updates*, so tried DOS:EE again, and was able to play 'normally' - in inverted commas because he hasn't been able to play at all, so just wandered around the first level and killed some skeletons, and was able to do this and quit the game without experiencing a lockup.

Perhaps others could test more thoroughly and report if it is really fixed?

* http://www.tonymacx86.com/os-x-updates/187001-os-x-10-11-4-update.html

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