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Gwythyr
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Hi everyone,

We just released a new patch for Divinity:Original Sin - Enhanced Edition - ver.113.775. Most fixes related to the storyline will work straight away when you load your savegame, though there are a few exceptions that will only be visible when you create a new game.

UPDATE - Console patches are LIVE NOW.

The full list of changes is below:

Made certain ingredients for recipes drop more often
Updated weapon stats for Bairdotr's bow
Added Tectonic Spray skillbook recipe
Added notification when failing to identify an item
Rebalanced combat at the end of the game
Tweaked mushroom combats in Dark Forest (related to poison clouds)
Protection crystals are not destructible by default
Tweaked headless zombie behavior
Tweaked Icara and Icandra script to not use healing spells on characters that have Zombie Talent
Removed 10 page limit for books
Fixed select button in character creation for classes that only take skills from one skill school
Fixed icon for Burn My Eyes scroll
Fixed issues with bottom bar not refreshing correctly
Fixed issue with active search while character is being teleported
Fixed getting stuck in dialog with Zixzax near endgame (and possibly other scenarios)
Fixed NPC behavior issues regarding exchanging items between party members and involuntarily triggering guard response
Fixed slider for splitting items
Fixed position issues for Turn Order interface, specifically in splitscreen mode
Fixed issue with dialogs that had several possible answers
Fixed crash regarding surfaces
Fixed dialog issue regarding Bjorn and Mara escort quest
Fixed Warden chasing Hopper in Hiberheim
Fixed having dead party members that could not be resurrected
Fixed bartering issue when bartering and donating same items
Fixed several effects that were looping after combat ended
Fixed certain types of enemy wards being incorrectly aligned with players
Fixed Zixzax not opening certain rooms in Homestead
Fixed amulet being automatically equipped (Hiberheim)
Fixed certain status descriptions
Fixed henchmen changing stats on reload
Fixed crash during unloading of level
Fixed possible rare crash when using doors to load a different region
Fixed projectile orientation in certain circumstances
Fixed ‘close’ button on book interface
Fixed map markers being shown in different regions
Fixed Headless Nick giving two skillbooks

Last edited by Gwythyr; 14/03/16 10:35 AM.
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Goblin happy! laugh
Took time, now here. Very nice. Goblin prefered smoke signals, but ok. Can read too. Biiig tribute for Larian next time, bring fat juicy hoomans for everyone. Very tasty.

Spirits ask if this means editor next, or if console peasants patches first, editor for everyone after. Spirits have me say if latter, you no get hooman tribute. Eat alone.

Last edited by Aenra; 10/03/16 12:04 PM.

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Spirits also ask who Gwythyr be. No voodoo doll for it yet. Very bad. Give name, carve doll, much better. Make nice hair for it, no worry. Very pretty.


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no skill or status fixes?
Blind, taunt still broken for example?

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Blind was fixed in a previous patch. Enemy doesn't know what to do. It is true that this is not ideal or the design we desired but it's hard to change it without messing up existing savegames.

Taunt was never broken afaik. When you are taunting, you have a much higher chance of being attacked. We don't really have an aggro system the way you'd expect us to, so it's the chance of being attacked that is higher, this doesn't necessarily mean _everyone_ will attack you. Also, smarter enemies are harder to taunt.

So if you have more info, please tell us smile

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I thought taunted enemies would ONLY target the one who taunts them.
As for blind it has the effect you mention on enemies but no effect whatsoever on the players' party. I remember blind working properly in the original divinity OS

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I hope that the patch will appear on gog soon too. laugh


We are proud to report that we finished our DOS2 localization project (Hungarian). :'-)
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Originally Posted by warg
I hope that the patch will appear on gog soon too. laugh

It will wink

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I'm no goblin, I guess (but who knows?), but spirits told me there was a second update shortly after the Patch. It was suspected to be the long desired Editor. Can't be, I suppose it would come as a separate download again. But a herald of things to come?

And are there more updates planned, or would there be in case some things still left to fix?

Thank you for this one!



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Is it ver.113.775 or ver.113.777? The title of this thread and the version described in the body/in game is a different number.

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Originally Posted by Abraxas*
I'm no goblin, I guess (but who knows?), but spirits told me there was a second update shortly after the Patch


dumb hooman, course you no goblin! You smell too bad!

Am still not at home, so cannot check, but man, if both are out? Wiiiiiii, lol

laugh


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The Editor.pak has been updated. But no Editor in sight.


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No fix for Linux crash on startup with mesa drivers? Is it planned? We saw no official information about the issue for 3 months.

Last edited by abishai; 10/03/16 08:10 PM.
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We will keep working on improving DOSEE. The bugs that we can see that are remaining are few, and improvements are sometimes so radical that we should keep them for DOS2. However, we do aim to update DOSEE when necessary.

MESA drivers are not supported. We chose to only support the official nVidia and AMD drivers.

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Originally Posted by ForkTong
MESA drivers are not supported.

DOS2 as well ? Because I pledged seeing Linux support without a thought that someone can choose not to support mesa drivers, especially AMD one, which is rapidly becomes mainstream.

PS. Mesa exposes OpenGL 4.1 according https://mesamatrix.net/ Have you used > 4.1 functions and we can just to wait them to be implemented?

Last edited by abishai; 11/03/16 10:45 AM.
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It is a little early to determine driver support for D:OS 2, since platform support has yet to be announced, besides Windows. When that decision is made, if applicable, presumably the popularity and stability, etc, of the mesa drivers at the time would influence whether support would be added.

From the Kickstarter FAQ:
Quote
Right now, we're focusing on Windows only. Additional platforms may be announced in the future.

Believe us, it's not that we're not interested in producing a version for Mac/Linux/Console, it's just that we want to get the gameplay and world fleshed out in all the detail that it needs first. Once we have the game fully worked out, we'll start looking at porting it to other platforms. That’s not something that’ll happen during the Kickstarter or indeed this year.

But - and it’s an important but - we do have most things in place to support several other platforms, since we are starting work from the Divinity: Original Sin- Enhanced Edition engine. We just don’t want to make any promises yet.

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I Still can't attach Headless Nick to Arhu's Robot to give him a new body/have a new party member!

Boohoo.

Last edited by Brazilian Joe; 11/03/16 12:10 PM.
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Originally Posted by Raze
Special arrows should be taking the damage from the buffed weapon damage (so the tooltips are correct), and will be fixed in the next update.


Was this promised change made? I don't see it in the patch notes.

Also, what about all of the weapon-based skill tooltip bugs?

Last edited by LudicSavant; 12/03/16 01:32 AM.
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Based on the patch note, I assume the bug where the teller of secret has no skill book to sell the first time you meet is still not fixed?

Do you intend to fix it?

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So, still no patches to issues that were apparently around before enhanced edition like coop not seeing correct health or loading up without talents/skills. Entering last area, the tavern, you lose the ability to use alt to search objects. Enemies still take their turn and just stand there, making you wait for 10-15 seconds or more.


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