Hey Aenra,

I looked into that already. To delete one or two animations in the SkillData file would have been a solution to make combat faster, and it would not look too strange I think. But for reasons I don't know - and unfortunately Raze hasn't answered my question, but maybe now, if you hear me, Raze? - changes on animations (and effects) in SkillData does only affect skills of the type Wall or Summon, but not of Target or Projectile for example. Very strange. So, currently the only solution seems to be editing the animations themselves. I'm not familiar with animating (got just a little bit into modelling some months ago) but in the case there is no other way (and no other volunteer) I will do that some time. Shouldn't be difficult to shorten animations with Blender - but a lot of work.


My mods for DOS 1 EE: FasterAnimations - QuietDay - Samaritan