Haha, I knew it! We sat on our mods for months, expecting them to be incompatible with the new editor, but under the surface lying the possibility, waiting for its revelation.
I used some old templates for my LivingWorld mod and saw them working; same with the IDs of all the game objects. So I got an idea from that...

Thank you for figuring this out and showing how to make it work! Fantastic that it's possible to transfer our long resting maps!


My mods for DOS 1 EE: FasterAnimations - QuietDay - Samaritan