I'm gonna keep playing with it today and see where I'm at. Some of these errors are pretty serious though. I think they are causing a memory leak because it seems to eventually crash the game.


One not very serious error I'm finding right now is that some of the syntax is more specific. For example you used to be able to do a CharacterMoveToTrigger call without using the 1/0 for Run or no. Now it throws an error if you don't include it.

But I have gotten it to rebuild the story after about a half hour of checking those kinds of things.

Last edited by SniperHF; 23/03/16 08:16 PM.