Larians say that DOS is classles. In theory, maby.
In fact there are only 3-5 builds, resp. classes.

Issue is that combination of schools based on certain attribute is not limited.
All INT based "classes" are in fact just one class. (well maby 2 - one is mage with wands, second is mage with staff)

To promote more possible working classes some limit is required.
I think that:
first school opening point costs 0 skill point.
second school opening point costs 1
thirth school opening point costs 2
and so on.

This way you can limit number of opened schools so more different build are possible.
Now, you get Water to 4, Witch to 3. And all other spell schools to one. Also add one point of Scoundrell and one point of Man-at-arms. So you have 7 differnt schools opened by one universal hero. YOu dont need builds, you could take everything usefull.
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Second thing regarding attributes -
saving throws. all battle is about cc effects and saving throws. althou there are just 2 kind of saving throws which are NOT connected to the Attributes. That is design flaw.

I would propose introduce 3 saving throws connected to attributes
Strength - Bodybuilding
Int - Willpower
Dex - Reflex < --- the new one

Then give bonus to saving throw based on the attribute. For every 5 points of attribute add 1 point of related saving throw.

That gives nice choices. And more colorful play. Spells(skills) with saving rolls based on bodybuilding most probably fail on warrior. However you could still have a mage who dump a lot point to bodybuilding to surprise enemy.


Last edited by gGeo; 25/03/16 10:27 AM.