Here is a post from Josh Sawyer about the Pillars of Eternety stat system.
http://media.obsidian.net/eternity/media/misc/pe-jsawyer-gods-and-dumps.pdf PoE has the best stat system I know so far and they made a good job in class balance and allowing several working builds per class.
D:OS (2) is classless, but I think some things can be learned from PoE:
- Each attribute has at least some possible use for each char. Right now, in D:OS int is important for mages (str for fighters, dex for rogues and archers), but completely useless for all other "classes". Per, con and speed are important for everyone.
What do you think about adapting the PoE system to D:OS?
for example:
Strengh: improves your damage
dex: improves your chance to evade attacks
int: Increases the size of AoE skills
con: more hit points
speed: move further per AP
per: increases range of spells
Since D:OS is turn based, attack speed, interrupt and maybe duration make not much sense. The main problem would be how to determine hit chance and initiative.