... adapting the PoE system to D:OS?
for example:
Strengh: improves your damage
dex: improves your chance to evade attacks // Done
int: Increases the size of AoE skills
con: more hit points // Done
speed: move further per AP // Done
per: increases range of spells
Hey scientist are you mad? Half of your recommendation are already done.
Strengh: improves your damage - sounds good. In the first. Althou better would be - Strenght improves damage done by melle weapons. Compare to current system, you remove possible combat mages with staffs. Also you need redo scoundrells, becouse they would be hopeless. So in fact connection strenght to damage would help only proffesional warriors who has the strenght already high.
DoS uses limits of level AND limit of attribute to use a certain weapon/skill. Think about it as a slot of a robot. you have the robot with 4 slots of 8 level and strenght 16 then saw is availabe for mount in but electric rod is not. this robot has no proper generator. systems like PoE uses linear dependecies. DoS is more yes / no system. And yes that guy on the presentation has right, PoE has less chance to create bad character then DoS. DoS system is more simpler to create, more simpler to design. But it allows many very bad and few very good builds. Unfortunately - casual/new players will ends up with bad builds and quit DoS. Asian games like Lineage solve it simply. Choose a class and that is. Variations are so limited that there is no space for mistake. That system is even more simpler. Gives better average satisfaction but, aspect of personality is somehat reduced to fancy hats.
Regarding AoE -
Wider AoE for intelligence ... though doesn't make that much sense for something like whirlwind.
+1
More over - Connect any spell related value to Int do not help for different builds. As a mage you still push Int all day long. Just another Mad idea.