- First of all, I do not think that the devs will ever use a PoE like system for D:OS2. This presentation is just one of the few examples where devs explain why they did what they did. My personal opinion is, that PoE is one of the better examples of character systems in computer RPGs. Another system I liked was Drakensang (You get exp and you can spend this exp to whatever skill or attribute you want. Higher ranks cost more exp. Your level does nothing except limiting you max skill level. You max skill level is for example character level+3, so you cannot spend all points in strengh and Greatsword and nothing else.)

- It is very easy to make a bad char in D:OS: a mage with low int, a fighter with low str, an archer or rogue with low dex and a char who tries to be good in several skills with different main stats.

- It is also very easy to make a good char: max out one of str, dex, int and take only high level skills with this stat (It is good to take one point in some other skills for abilities that do not require a "saving throw"). Give the char much speed so he can use this skills often and enough per and con to survive.

- I dislike the idea that your only significant choice is your class (or a selection of pre generated chars). I do not want D:OS2 to be a JRPG. There are several JRPGs I like a lot, but I do not want D:OS2 to be this way.


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: