I am experiencing the same issue with radeonsi. It supports OpenGL 4.1. It crashes right away. When I override OpenGL version to 4.2, it goes to play a initial logo sound, but there is no video and one of the threads crashes in OpenGLRenderer::ApplyConstants() function. I disassembled this function in gdb. Notice the line starting with =>, that is where the crash occurs.

Code
   0x00007ffff48467e0 <+0>:	push   r15
   0x00007ffff48467e2 <+2>:	push   r14
   0x00007ffff48467e4 <+4>:	push   r12
   0x00007ffff48467e6 <+6>:	push   rbx
   0x00007ffff48467e7 <+7>:	push   rax
   0x00007ffff48467e8 <+8>:	mov    r14,rdi
   0x00007ffff48467eb <+11>:	mov    eax,DWORD PTR [r14+0x6f8]
   0x00007ffff48467f2 <+18>:	mov    rcx,QWORD PTR [rip+0xd297]        # 0x7ffff4853a90
   0x00007ffff48467f9 <+25>:	cmp    eax,DWORD PTR [rcx]
   0x00007ffff48467fb <+27>:	je     0x7ffff4846959 <_ZN3api14OpenGLRenderer14ApplyConstantsEv+377>
   0x00007ffff4846801 <+33>:	xor    r15d,r15d
   0x00007ffff4846804 <+36>:	test   eax,0x3ff0000
   0x00007ffff4846809 <+41>:	je     0x7ffff4846845 <_ZN3api14OpenGLRenderer14ApplyConstantsEv+101>
   0x00007ffff484680b <+43>:	movzx  ecx,ax
   0x00007ffff484680e <+46>:	mov    edx,DWORD PTR [r14+0xc4]
   0x00007ffff4846815 <+53>:	xor    r15d,r15d
   0x00007ffff4846818 <+56>:	cmp    rcx,rdx
   0x00007ffff484681b <+59>:	jae    0x7ffff4846845 <_ZN3api14OpenGLRenderer14ApplyConstantsEv+101>
   0x00007ffff484681d <+61>:	shr    eax,0x10
   0x00007ffff4846820 <+64>:	mov    rdx,QWORD PTR [r14+0xe0]
   0x00007ffff4846827 <+71>:	xor    r15d,r15d
   0x00007ffff484682a <+74>:	movzx  edx,WORD PTR [rdx+rcx*2]
   0x00007ffff484682e <+78>:	and    eax,0x3ff
   0x00007ffff4846833 <+83>:	cmp    eax,edx
   0x00007ffff4846835 <+85>:	jne    0x7ffff4846845 <_ZN3api14OpenGLRenderer14ApplyConstantsEv+101>
   0x00007ffff4846837 <+87>:	imul   r15,rcx,0x110
   0x00007ffff484683e <+94>:	add    r15,QWORD PTR [r14+0xb8]
=> 0x00007ffff4846845 <+101>:	mov    rcx,QWORD PTR [r15+0x10]
   ......


When analysing the control flow, you can clearly see that there is possible NULL pointer dereference.
Code
//0x00007ffff48467eb:
  eax = this->variable_at_offset_0x6f8
//0x00007ffff48467f2:
  rcx = some_related_global_or_static_variable
//0x00007ffff48467fb:
  if (eax != rcx) {
    // 0x00007ffff4846801:
    r15 = NULL
    if ((eax & 0x3ff0000) != 0) {
       // ...
       // r15 is set in this block to valid value
       // ...
    }
    // 0x00007ffff4846845:
    rcx = r15->variable_at_offset_0x10 // crash here because r15 can be NULL
  }
// function end



This is bug in game code.