Hi everyone,
The Divinity Engine: Enhanced Edition is an updated version of the editor that was used to create Divinity: Original Sin - Enhanced Edition. Please keep in mind that the original game and the Enhanced Edition are two vastly different games. Not only did we add many features, but the internal data structure and story changed quite a bit as well.
For this reason, we are not officially supporting the conversion of mods from the old editor to the new one. If you try to load an old mod into the new editor, you will get an error message.
If you want to try to recover and fix your old mod, there is a workaround to get it to load in the new editor:
* Warning: keep a backup of the old mod files
* Copy your old mod files from:
..\Divinity Original Sin\Data\Mods\YourMod to ..\Divinity Original Sin Enhanced Edition\Data\Mods\YourMod
and ..\Divinity Original Sin\Data\Public\YourMod to ..\Divinity Original Sin Enhanced Edition\Data\Public\YourMod
and ..\Divinity Original Sin\Data\Editor\Mods\YourMod to ..\Divinity Original Sin Enhanced Edition\Data\Editor\Mods\YourMod
When you have the files in place, open the meta.lsx file in ..\Divinity Original Sin Enhanced Edition\Data\Editor\Mods\YourMod.
* In the moduleinfo node, add:
<attribute id="Type" value="EE" type="22" />
* In dependentmodules, add:
<node id="ModuleShortDesc">
<attribute id="Folder" value="Shared" type="30" />
<attribute id="MD5" value="" type="23" />
<attribute id="Name" value="Shared" type="22" />
<attribute id="UUID" value="2bd9bdbe-22ae-4aa2-9c93-205880fc6564" type="22" />
<attribute id="Version" value="268435456" type="4" />
</node>
In Datapack, add:
<node id="DataPack">
<attribute id="Folder" value="Shared" type="30" />
<attribute id="MD5" value="" type="23" />
<attribute id="Name" value="Shared" type="22" />
<attribute id="UUID" value="2bd9bdbe-22ae-4aa2-9c93-205880fc6564" type="22" />
<attribute id="Version" value="268435456" type="4" />
</node>
* Load the mod in the new editor, resave your terrain and regenerate your AI grid.
* Try building story. If there are any errors, they will have to be fixed manually. There have been some changes to calls and databases, which will be the biggest cause of issues with older mods and complicated scripting
Please report any issues you have with converting old mods to the new format. We will do our best to fix blocking issues related to the new editor, but keep in mind that we will not be able to fix every problem related to conversion, as it is not officially supported.
You can find video tutorials on how to use the editor here:
http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=508328&gonew=1#UNREAD