Originally Posted by Abraxas*

3. I've created a new module with dependencies on Main and Shared (and datapacks Main and Shared) to mod the main campaign. But the possibilities to make changes seem to be quite limited: I can't save changes on existing characters and objects of the main campaign due to missing developer rights. So attaching new char scripts, for example, is not possible. I don't know another way to do that; maybe adding new scripts to my Mod via Ressource Manager, catching the script ID and adding an entry to the lsb/lsx files in Mods\Main\Globals\[Level]\Characters\ ? And adding an entry to the characters.lsb file in Data\Public\Shared\RootTemplates\ when I want to add scripts to all characters with a certain template?

Adding and saving new characters and objects is possible.

Currently I have no idea how to take full advantage from the Editor at modding the main campaign.


Well that's lame developer right's still throttles modding of main, but I think the method of manually editing lsbs is a workaround, if tedious. I've added treasure tables to existing characters that way, so scripts should work. Not entirely sure if modifying the root template will apply the script to all instances of the template ingame though. Also not sure if those changes will still apply in .pak form instead of replacing them in the game folder, but I think they should.