Yes, the wand requirement is low. Keep it so low only to equip that, others dump to speed, on the endgame one or two to constitution. There is a lot items for Int but few to spd. Max Dual wield and wands. Then take summon spells mostly and non Int related spell. 1-2 points in all spell classes. Damage made by wands and decoy by summon. In case of problem (1-2 fight per game) use high level spell from wand or scroll. I call it speedy cheerleader laugh

Originally Posted by Madscientist

summary:
It is easy to make a good char if you follow some simple rules. You can make very powerful chars (maybe even more powerful than the usual chars) if you know what you are doing and then ignore those simple rules.
But for new players who have little experiance in computer RPGs it is very easy to create a bad char.
+1
Maby there should be an ingame guide. So you could select "The almighty dual wielder" on the character creation, then on the level up you could press "recommended" so a casual or newbe could avoid disappointment.
Also a lot of starting classes should be shrink ed to few with recommended button.
So you could choose only 5 the classic archetypes. Very good tuned builds with recomended button, or make an own. Of course you could slide from the clasic build whenever you want.

Last edited by gGeo; 02/04/16 09:09 PM.