It's unfortunate that the first quest part of the quest line is so heavy on talkin vs. fighting. Really picks up once you get past that.
Tactician mode is awesome too, at least for the first few fights I did with it. My friend and I had already went through the original game but we wanted to try it out. They did an awesome job upgrading the encounters and making them a lot more difficult. Although I'm really missing my archer. Decided to switch out our archer for a rogue to increase the difficulty even more and keep kicking myself for it.
I'm playing through the second time with my girlfriend (it's actually the third time, as in 2014 I've finished D:OS in single player) with a dual lonewolf (because we don't want to bother with companions and they just don't stick to local coop, it's ok when you're solo controlling 4 guys, but 2 guys each is weird IMO) archer\crafter\smith\a bit geo and rogue\dual wielded daggers\grenadier\a bit witchcraft and man-at-arms on tactitian mode, and it's actually easier than our previous coop run on normal with dual lonewolf dual wand/pyro/geo and dual axe/hydro. And quite a bit more fun with all the crafting btw.