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old hand
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old hand
Joined: Aug 2014
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9. I have an issue with getting the source character of a "CONSUME" status. You can't seem to input more specificty to the CONSUME part in the check (like, SKILLBOOST_TargetedDamageBoost):
CharacterGetStatusSourceCharacter(__Me,CONSUME,_Source)
So it will just check the source for all CONSUME effects, which can seriously mess the script up.
It might be possible to use the StatusData.rb file to turn a consume effect into its own specific type of status, e.g., OATH_OF_DESECRATION instead of CONSUME,SKILLBOOST_TargetedDamageBoost, but haven't tried that and don't know if I'll be able to get that to work. If that's not possible, that'd be a nice feature because it's also what I need to do to define specific statuses for auras, since they seem to require hardcoded statuses, e.g., data "AuraAllies" "IMPROVED_INITIATIVE"
10. Another issue I've has is getting stats from items: I've only gotten weight and value to work despite trying many other stats that should seemingly work. I've sort of co-opted the weight stat to capture the use of specific items without inputting templates, for example to capture the use of potions by catching if a character has used something that weighs 255 units, which I've made potions weigh. A bit hacky, but it works for the most part. Still, measuring other stats would be useful.
11. Another weird issue with getting stats, particularly weight but may affect value, is that if you use an item from a stack, it measures the weight of the stack, not the weight of the used item. So I have to catch if an item weights 255, or 510 (2 potions stacked), 765 (3 potions stacked), etc.
12. I haven't figured out a way to catch the use of scrolls or arrows or any item that you cast a skill from. That'd be useful.
13. CharacterAddToInventory seems to give like 100+ items to a character unless you use "__Me," where it then functions perfectly.
14. Haven't figured out a way to measure damage as an integer instead of a percentage of health. Would be helpful if OnDamage could take an INT or a FLOAT, but possibly there's a way to convert the two?
Probably more issues but that's all I can think of for now.
Last edited by Baardvark; 06/04/16 07:03 PM.
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Entire Thread
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Scripting issues - bugs, problems, improvements
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Abraxas*
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05/04/16 06:45 PM
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Re: Scripting issues - bugs, problems, improvements
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Baardvark
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06/04/16 06:33 PM
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Re: Scripting issues - bugs, problems, improvements
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Abraxas*
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06/04/16 06:52 PM
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Re: Scripting issues - bugs, problems, improvements
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Abraxas*
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29/04/16 04:58 PM
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Re: Scripting issues - bugs, problems, improvements
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Baardvark
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29/04/16 08:08 PM
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Re: Scripting issues - bugs, problems, improvements
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Abraxas*
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30/04/16 06:12 AM
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Re: Scripting issues - bugs, problems, improvements
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Abraxas*
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06/05/16 06:02 PM
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Re: Scripting issues - bugs, problems, improvements
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SniperHF
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06/05/16 06:54 PM
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Re: Scripting issues - bugs, problems, improvements
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Abraxas*
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06/05/16 07:01 PM
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Re: Scripting issues - bugs, problems, improvements
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Abraxas*
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06/05/16 07:03 PM
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Re: Scripting issues - bugs, problems, improvements
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SniperHF
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06/05/16 09:25 PM
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Re: Scripting issues - bugs, problems, improvements
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Abraxas*
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07/05/16 06:45 AM
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Re: Scripting issues - bugs, problems, improvements
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Abraxas*
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20/05/16 08:04 PM
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Re: Scripting issues - bugs, problems, improvements
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SniperHF
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21/05/16 09:07 AM
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Re: Scripting issues - bugs, problems, improvements
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Abraxas*
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21/05/16 09:10 AM
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Re: Scripting issues - bugs, problems, improvements
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SniperHF
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21/05/16 09:17 AM
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Re: Scripting issues - bugs, problems, improvements
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Abraxas*
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21/05/16 09:26 AM
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Re: Scripting issues - bugs, problems, improvements
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SniperHF
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22/05/16 12:48 AM
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Re: Scripting issues - bugs, problems, improvements
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Abraxas*
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22/05/16 09:26 AM
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Re: Scripting issues - bugs, problems, improvements
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SniperHF
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22/05/16 10:50 AM
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Re: Scripting issues - bugs, problems, improvements
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Abraxas*
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22/05/16 07:58 PM
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Re: Scripting issues - bugs, problems, improvements
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SniperHF
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24/05/16 08:38 PM
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Re: Scripting issues - bugs, problems, improvements
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Abraxas*
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24/05/16 09:14 PM
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Re: Scripting issues - bugs, problems, improvements
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SniperHF
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25/05/16 01:14 AM
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Re: Scripting issues - bugs, problems, improvements
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Abraxas*
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01/07/16 06:28 PM
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Re: Scripting issues - bugs, problems, improvements
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Abraxas*
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16/11/16 09:02 PM
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