You can rotate walls but one of the problems with doing that (unless you rotate them on a 90 degree angle) is that the floor textures do not rotate. So you'd have crooked floor boards.
It's a bit too uniform though I'd agree, but I do think it looks worse from the above view than in game. It's not too late to monkey around with it though. I have that entire deadzone of space to the left of the town I'm not sure what to do with yet. The main reason I might not improve it is I'm trying to finish fast.
Also the lack of roof options in D:OS is a killer.
Archive of Original First post:
This is the shorter mod I'm working on now called A Necromancer's Crusade.
Story:
The mod is based on Divinity lore and is set between Dragon Commander and Original Sin in what's called "The Lost Centuries". Though it's closer in date to Original Sin.
The players are two pilgrims headed to Rhalic's Abbey; a church surrounded by a small supporting village dedicated to the worship of Rhalic one of the Seven Gods. The stories say that years ago Rhalic banished a horde of undead that descended upon the village and murdered the population.
No one knows why the undead came in droves, only that the patron god of the humans banished them away. Those few remaining in honor of their savior rebuilt the village and dedicated their entire existence to praising Rhalic.
Years later is where the players find themselves as pilgrims paying tribute to and praising this miracle. But soon something will happen leading the two protagonists to discover hidden history that is in the chambers below the church.
The Nuts and bolts of the mod are 3-4 levels, with 2 PCs that go between levels 3 and 8.
The first level is the village,church, and surrounding forest. There are 6 quests right now on this map.
The next few levels are buried beneath the surface and house all the secret history of the area. These levels are mostly combat and puzzle oriented.
Here as some images of the first map, obviously detailing isn't done at all nor have I populated it with random NPCs.
Images: