Originally Posted by SniperHF

Thanks. Got any Pro Tips for what you guys do with the sort of dead space on the side of terrain that is raised up? They always have that samey generic rock texture.

Looking at Luculla, most of the time it seems Larian places those cliff pieces on the sides.


One thing that is good is using a mix of textures and props. So not only painting texture because it's "impossible" to create real cliff with the terrain tool but also not only putting props to cap every single part because it's not optimal.

Taking Luculla for example. On your left you see that there are a few cliff props, a lot of bushes some birch tree and the rest is textures.
[Linked Image]


You know, if you look at a completely normal cliff (like this image for example https://upload.wikimedia.org/wikipedia/commons/1/18/Gad_cliff_dorset.jpg) you'll see that it's not 100% rocks. You also have grass and other kind of vegetation.

Obviously, you're not recreating the real world so adding a few trees here and there is also cool.
The goal is to break the texture tiling as much as you can.

So yeah, tl;dr, mix of texture painting and props placement to "hide" the base.^_^