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Joined: Sep 2014
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stranger
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Joined: Sep 2014
Hey, is there a good way to tie light objects to atmosphere triggers/region? I am making a big cove in a map where you can also stand outside looking in slightly. I want to use spotlights when inside the cove to get sunlight. However, this will create a double sunlight effect when looking inside the cove from the outside.

Joined: Jun 2013
old hand
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Joined: Jun 2013
Not as far as I know. Light objects are incredibly limited. Also in my experience they don't work well as a fake sun as the farther away you put them the weirder the shadow projection gets.

Maybe you can use multiple small atmosphere triggers to get the desired effect? With a transition time of 0 it might look okay.

There are some placed objects that project light, maybe you could use one of those and set it on/off stage based on entering a trigger? ATM_LightBeam_Sun for example. Though it might take more than one to get the desired light effect as those placed objects aren't very potent.

Last edited by SniperHF; 12/04/16 10:07 PM.

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