Originally Posted by Larian_QA
.....
When you have the files in place, open the meta.lsx file in ..\Divinity Original Sin Enhanced Edition\Data\Editor\Mods\YourMod.


There is no meta.lsx file in that folder. It's in ..\Divinity Original Sin Enhanced Edition\Data\Mods\YourMod.

Originally Posted by Larian_QA
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* In the moduleinfo node, add:
<attribute id="Type" value="EE" type="22" />

* In dependentmodules, add:
<node id="ModuleShortDesc">
<attribute id="Folder" value="Shared" type="30" />
<attribute id="MD5" value="" type="23" />
<attribute id="Name" value="Shared" type="22" />
<attribute id="UUID" value="2bd9bdbe-22ae-4aa2-9c93-205880fc6564" type="22" />
<attribute id="Version" value="268435456" type="4" />
</node>

In Datapack, add:
<node id="DataPack">
<attribute id="Folder" value="Shared" type="30" />
<attribute id="MD5" value="" type="23" />
<attribute id="Name" value="Shared" type="22" />
<attribute id="UUID" value="2bd9bdbe-22ae-4aa2-9c93-205880fc6564" type="22" />
<attribute id="Version" value="268435456" type="4" />
</node>


Adding this removes my old mod from the "existing module" list.

Originally Posted by Larian_QA
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Please report any issues you have with converting old mods to the new format. We will do our best to fix blocking issues related to the new editor, but keep in mind that we will not be able to fix every problem related to conversion, as it is not officially supported.
...
You are quite happy and frequent with forcing people to start all over again. The fact that even the new editor doesn't have a workable starting template means it's the same shitty editor. Just bigger databases have been added for all the new items.