I play on tactician and am level 17. I put 2 points in witchcraft on both my casters. In most of my fights I drain willpower on one NPC with my first caster and charm said NPC with my second caster. Then with my ranger I will fire one, if not two (if first is resisted) charm arrows at another enemy. With two charmed units on my side, I can just sit back and watch the show.

The reason charm is overpowered is that its not your average crowd control (CC) mechanism. Your average CC puts a unit out of action (freeze / petrify / knockdown / stun) or inhibits said unit (slow, curse). Charm has a distinct advantage. That advantage is not so much the fact that the charmed unit is CC'd. Its not even the fact that the CC'd unit in question is fighting FOR you. It is that the enemy fails to recognize that a charmed is actually an ally and focuses its damage dealing attacks on the charmed unit rather than on the human player.

My proposal to balance this would be:

1) To the extent that its possible, the enemy should freeze, petrify, stun or knock down a charmed allied unit.
2) To the extent that none of the above is possible the enemy should IGNORE the charmed unit and focus ONLY on the human controlled players.
3) The enemy should NEVER attack a charmed unit thats on its side.

In my opinion implementing the above would go a long way in reducing the overpoweredness of charm, yet still keep it as the most powerful CC as the charmed unit is still fighting FOR you (doing damage, healing) you rather than just being immobilized.

PS: btw Larian, great job on this Game :) I"ll be posting some other thoughts about my experience in general in another thread.

Last edited by Arkatakor; 14/04/16 11:30 AM.