I think I've actually kind of figured out a way to artificially reduce the sneak AP cost (which should be in next version of Scales). Basically just make a skill with the AP cost you want that sets a blank status, and then add a script that makes you sneak on this status activating. Couldn't figure out how to directly tie a skill to sneaking, but this should work fine once I solve a particular issue. I'm not going to add sneak skills for every level, but I'll probably add 2 at different levels (probably level 2 and 5), with different costs and cooldowns. IMO, it's okay if you can't sneak for 1-2 AP every turn, but every few turns might be okay.