I was thinking the other day about divinities crafting and how it could be improved. Then I realised I've seen better implementations in other games so I thought I'd share. Perhaps others have ideas on how to improve this system?
Anyways I like how crafting was done in Sword of the Stars: The Pit. Roguelikes are a genre where crafting is a core mechanic so makes sense to look here.
In the Sword of the Stars: The Pit you have crafting recipes you find by decoding information from various sources or by simply experimenting. Every one you discovered was recorded in the crafting menu for the crafting device you were using and you could instantly see if you had the ingredients to craft the item or not. There is a button to add ingredients automatically and for quantity to make and so on.
Additionally I think divinity should have a crafting inventory separate from the regular inventory. This inventory should auto sort by crafting categories like blacksmithing for example.
Last edited by BlueGuy; 20/04/16 09:57 AM.