@Raze:
If the (hopefully soon to be released) editor doesn't facilitate changes to animations, let me know and I'll see if I can find out what the difference is with the target/projectile animations.
After checking the Editor for EE there does not seem to be an option to change the speed of animations.
And it's still the same with SkillData.txt: deleting animations only affects certain types of skills.
From my testings, it works for:
- Walls
- Summons
- Rain
- Shout
- Path
And not for:
- Projectile
- Target
- Shield
- Heal
- Teleportation
- Rush
- Storm
- Quake
- MultiStrike
- ProjectileStrike
- Cone
Not tested:
- Barf
- Boulder
- Tornado
- Jump
You would help me (us) a lot if you could find out why animations for certain skill types play without regarding the data from SkillData.txt in Data\Public\Shared\Stats\Generated\Data\.
For testing I searched for
data "CastAnim and
data "PrepareAnim inside the .txt file and replaced all with
// so all animation lines get ignored.