Thank you for the quick response. Hmm, so where does the engine take the information from what animation it has to take for a certain skill when I remove the animation data from SkillData.txt? From the pak file? And does that mean every animation of projectile casting (PrepareAnimationInit, PrepareAnimationLoop and CastAnimation) is needed for the shot, not only CastAnimation? Should Prepare Animations not be removable at least?


My mods for DOS 1 EE: FasterAnimations - QuietDay - Samaritan