Anything non-standalone that improves (subjective ok..) or adds to the main campaign really

- Your living word sounds interesting, that's one to wait for
- Some form of a crafting mod, or just as good if anyone updates the two old ones in Nexus, esp the one with dyes*
- Any, any attempt that adds a bit more depth to the gameplay past Cyseal (ie not just extra pewpewing)
*I know Scales has a crafting off shoot. It's of a different.. direction though and it additionally imbalances the game even further. No offense meant of course, it IS just an offshoot of the main mod, am aware.
On a before i wake level, i'd also be waiting for 'Divine Divinity, the Music: Now in D:OS Enhanced' (no offense to to the now departed Kiril, but nothing got even near the original DD's music score; techno, jazzy and generic themes mixed with classical ones just does not sit well with me)
Sometime before i'm dead, i'd also be happy seeing someone doing 'Divinity Original Sin: The night & day Edition, Now with Schedules'
Am nothing if not grounded in reality i know, i know

To be honest, it still pisses me off that a game with such potential, such mechanics already built in and ready just.. had to have such a horrid, horrid editor. It pisses me off even further that in a recent interview somewhere Swen said that D:OS 2's editor will be a bit easier, but still a complicated procedure oriented towards the experienced.
What-EVER ^^
edit 2: Seriously, imagine D:OS Enhanced as is with Morrowind's Editor (in specific, as the later CS kits came out a touch more.. restrictive). I love this studio, but in terms of keeping their games relevant..almost as if they don't care to
