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#581680 22/04/16 08:48 PM
Joined: Aug 2014
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MAHak Offline OP
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Could someone please remind me of how you make multiple saves for the level you're working on? So you can back up to an older save if, or rather when, something goes wrong.
I just lost all the objects on a level last night, I still havn't figured out what happened but I can't back track now sad

Could it have something to do with the annoying warning about an object being locked by source control (or something) that pops up when you tries to delete an unwanted object and then just moves it to the corner of the map?

Joined: Jun 2013
old hand
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I don't think it has anything to do with the source control bug/issue. Haven't had object loss myself and Steam says I have 75 hours in the editor. I get that message constantly.

Far as backups go, these are the folders:

Divinity Original Sin Enhanced Edition\Data\Editor\Mods\YOUR MOD
Divinity Original Sin Enhanced Edition\Data\Mods\YOUR MOD
Divinity Original Sin Enhanced Edition\Data\Public\YOUR MOD

I created a batch file that backs them up in folders with a time stamp, it's super handy.

Here is the script if you wanna use it, just tweak the folder locations to what you need:

Code
ECHO
Format - mmddyyyy_HHMMSS

echo %DATE% %TIME%

echo mm = %date:~4,2%

echo dd = %date:~7,2%

echo yyyy = %date:~10,4%

echo Timestamp = "%date:~4,2%%date:~7,2%%date:~10,4%_%time:~0,2%%time:~3,2%%time:~6,2%"
d:
cd Dunamis EE Mod Notes and Info
cd A Necromancer's Crusade Backups
mkdir "ANecromancerBAK %date:~4,2%%date:~7,2%%date:~10,4%_%time:~0,2%%time:~3,2%%time:~6,2%"
cd "ANecromancerBAK %date:~4,2%%date:~7,2%%date:~10,4%_%time:~0,2%%time:~3,2%%time:~6,2%"

mkdir "editor"
cd editor
xcopy "C:\SteamLibrary\SteamApps\common\Divinity Original Sin Enhanced Edition\Data\Editor\Mods\A_Necromancer's_Crusade_7c57ebf1-6a07-47fc-99e7-8131a2d5ca05" /s/q
cd..

mkdir "mods"
cd mods
xcopy "C:\SteamLibrary\SteamApps\common\Divinity Original Sin Enhanced Edition\Data\Mods\A_Necromancer's_Crusade_7c57ebf1-6a07-47fc-99e7-8131a2d5ca05" /s/q
cd..

mkdir "public"
cd public
xcopy "C:\SteamLibrary\SteamApps\common\Divinity Original Sin Enhanced Edition\Data\Public\A_Necromancer's_Crusade_7c57ebf1-6a07-47fc-99e7-8131a2d5ca05" /s/q

timeout 10


There's probably a more efficient way but that works and it just takes one click. I run it everytime before I start the editor.

Joined: Aug 2014
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MAHak Offline OP
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Thanks for your reply, I'm now backing saves up manually, and thanks for the script as well though that's probably a bit too advance for a noob like me.

The problem with objects disappearing between loads, might be related to loading different levels in the same module.

I usually have a real level and a test level where I goof around. I noticed that after I place the first new object on the real level and loaded the test level all its objects where gone.

So now I've created a new module only for test levels and I haven't had any problems yet except for some CTD, sometimes caused by the cursed objects "washing tub" and "wagon" which always makes my editor crash (even back in the classic version) when I try to place them.


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