Originally Posted by Baardvark
I think the best way to give more movement freedom would be to give characters a small amount (1-5m) of 0 AP movement each turn, more depending on your speed. Any movement beyond this would cost AP. I think this would do leagues to make the game more mobile and especially give rogues or fast characters more opportunities to utilize their movement while keeping the game both strategic and fast paced.
Wow. horsey
That sounds good. Low AP, but combat is not so static. I realy like it.
With Low AP then first step is super expensive so combat tend to be static. your idea sir, definately deserves to be tested. Maby everyone gets 2m then you could get bonus free movement meters by investing in rogue/man-at-arms trees. Perhaps talent Quick shoes ?

Originally Posted by Baardvark
to integrate movement into more skills, especially rogue and warrior ones, like leap attacks, grapple skills, a short range netherswap + attack kind of spell for rogues
Yes!

Have you eaten a smart soup for breakfast?

Anyway, shrink deafult attack/spell to One AP removes interesting talent - Elemental affinity. I relly like this talent, its most specific of DOS - element magic for me.

Last edited by gGeo; 26/04/16 11:12 AM.