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#581876 29/04/16 02:09 AM
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The rain spell isn't having the effect it should have.
Casting it when those small bomb guys are around doesn't put their fuses out.
Casting it in cold weather doesn't freeze everyone in the AoE.
Casting it when a character is on fire doesn't put the fire out.
Fires that should be going out when rain is cast doesn't always go out, like torches, campfires and fires on the ground can linger for as long as the rain spell lasts.

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Chilling a wet target will freeze them, but casting Rain on a chilled target will not.

Some patches of fire can last through rain, though campfires should generally go out.

If you create a new profile and start a new game on Explorer difficulty (with a custom wizard to change Boulder bash to Rain, taking an ability point from Willpower or Loremaster), does Rain work then? You can have the wizard can Flare very close, and then Rain, or in the first fight have a fighter throw a firestorm grenade and walk into it. What about the burning ground in the tutorial cave, or the ship in the Cyseal harbour?


Try verifying local files: in the Steam library, right click on Divinity Original Sin Enhanced Edition and select Properties, switch to the Local Files tab and then click on the 'Verify Integrity of Game Cache...' button.
With the GOG version, in the (optional) Galaxy client, select Divinity: Original Sin Enhanced Edition in the left column, then click on the More button, and in the Manage menu select 'Verify / Repair'.

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Okay.. I did what you said and it worked fine there, but... In my main game...

Playing Honor mode.. The first encounter in the cave under the cemetary, where we find Wolgraf there are two little bomb guys that come out of the ground. One of the main characters were set on fire just before they spawned and that character cast rain. The fuses on them were not put out and they killed both the main characters. I then made a new game and when I got to that point I cast rain on them, but their fuses didn't go out again. I managed to kill them, but one of the characters caught fire and it didn't go out, it lasted for two rounds while it was raining.

And as for casting rain in an enviroment like in Hiberheim... That should actually create something called freezing rain, or supercooled rain. The water is so cold that it freezes more or less instantly when it cames in contact with a cold surface. So.. Casting rain in an enviroment like in Hiberheim you should basically get a mass freeze spell. Like it was before the ED was released.
Both me and my friends were very disappointed in this change, but I do agree with the "Casting chill on a wet person = freeze and casting rain on a chilled person = doesn't freeze" But.. You forgot about the enviroment in Heiberheim.. It's a blizard... Add water droplets in in cold weather and you get an effect like this..
http://images.24ur.com/media/images/600xX/Feb2014/61384582.jpg?050c

Last edited by Skeptical_Bunny; 29/04/16 06:43 AM.
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The bomb fuses should go out if it is raining before or after the bombers appear.

Being wet increases the chance to resist burning, but doesn't make the character immune to it. Something like Flare probably wouldn't cause burning, but an explosion, or fire surface from a fireball, could warm the character up enough to counteract the wet status and apply burning.

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I've just never seen this happen before.
When a character is burning and rain is cast the burning stops within a round. Or, when a character catches fire during a rain spell that have been cast in an earlier round then the burning stops within a round. But this time the rain had no effect on anything other than the fire on the ground. I tried it again and when I got to that point and I cast the rain spell after the bombers spawned they didn't get wet and the fuses didn't go out. Everyone else in that fight got wet status except the bombers, so... Maybe there's a bug there, don't know... Just seemed strange. It was more or less the same all three times, except for no burning characters on my last try.

Last edited by Skeptical_Bunny; 29/04/16 06:38 AM.
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Are you using Jahan to cast Rain? I just duplicated the problem with the fuses with Jahan and Madora, but it was fine if a main character cast it.

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Was main character that cast the spell all three times and the builds have been the same in all three tries.

As for the characters..
Main character(left side in character creation): Inquisitor with Air, Water, Scoundler and Wichcraft, dual wands. DEX:6 INT:7 CON:5 Speed:7 Perception:6 @ the time encounter.
Secondary character(right side in character creation): Wizard with Earth and Fire, staff user.
No other characters pressent.

I just find it weird that it didn't work in that encounter, it worked fine on encounters with those bombers later, like the one in the chest and the two at the light house, the two at the ruin just before the light house.. Used them to blow up the undead there, so.. Don't know about them.

Last edited by Skeptical_Bunny; 29/04/16 02:42 PM.
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-bump-
Seems like it was just an anomaly.. After both main characters died during my last "Honormode" with Wolgraf and Bairdotir still alive my game ended and I had to start over. The rain spell worked fine my forth time around. So.. I guess it was just a fluke.. But still.. Rain spell cast in Hiberheim should really be a mass freeze spell, the area apply chill every turn to everyone that doesn't have protection from it, if you think it's kinda OP, then make the NPC's cast protection spells against the cold.


Also.. One thing I find REALLY stupid with Honormode. Are those characters really that disloyal that they would just leave the main characters instead of reviving them when they go down?! Would be better if it was so that the entire party had to die for the game to end. Just up the price on the revive scrolls a little, the healing potions are already far between in loot and costly in shops.

Last edited by Skeptical_Bunny; 01/05/16 04:21 PM.

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