I'm mostly worried about being just barely out of range
That is a moment which reminds downthere is a binary code.

Wish:
Make it so that on the edge of range probability of hit fades out. e.g. no sharp edge here is 90% chance to hit and 20cm further you cant hit at all.
Lets say: range is 15. Beond 15m you get minus 5% for every 0.1m That is way more close to analog reality. only add an context icon Out of range to be informed.